09b09550bcbetter model for steel bottle, revised its texture, renamed related models and textures to better-conform to naming conventions
Vanessa Ezekowitz
2015-05-17 17:17:19 -0400
b86dac8e02Override vessels nodes by mesh
kilbith
2015-05-17 21:15:41 +0200
17e066b9b1Fixed bucket overwrite inhibiting its role - Buckets couldn't be used to take default:water_source nor default:lava_source because the overwrite made in homdecor/exterior.lua replaced that way of working. This patch makes both well and sources work.
LeMagnesium
2015-05-16 13:47:46 +0200
dad8ad1428new inv image for beer taps got rid of a couple obsolete images
Vanessa Ezekowitz
2015-05-12 09:03:51 -0400
704870b7d1fix banister recipes to point to the "horizontal" ones
Vanessa Ezekowitz
2015-05-11 20:30:00 -0400
01b55f1a9abetter prediction for placing diagonals at the top of the stack
Vanessa Ezekowitz
2015-05-11 20:14:02 -0400
d5188661dado the same for the "L" bars
Vanessa Ezekowitz
2015-05-11 18:35:10 -0400
5210351139rotate black metal texture on 3dforniture bars
Vanessa Ezekowitz
2015-05-11 18:15:24 -0400
be751e3267new inv images for the banisters
Vanessa Ezekowitz
2015-05-11 18:11:19 -0400
10b859ba59add a horizontal banister, rename the diagonals (+alias) includes just enough code to try to auto-route them as they're placed.
Vanessa Ezekowitz
2015-05-11 18:03:21 -0400
610f2e0bdcfix broken right-banister model, re-write left one to make sure the normals match
Vanessa Ezekowitz
2015-05-11 15:05:50 -0400
3f16e7dbc0Move sit function
kilbith
2015-05-11 20:21:27 +0200
f59e0448c7optimize all PNGs
Vanessa Ezekowitz
2015-05-11 12:51:03 -0400
dfcd8154ebadd recipe for persian rug
Vanessa Ezekowitz
2015-05-11 12:46:41 -0400
8e1670e3b9use mesh node for round-cornered ("small") rugs, nodebox for square-cornered ("large", "persian") rugs.
Vanessa Ezekowitz
2015-05-11 12:37:49 -0400
a32e723ee2add another rug type
Vanessa Ezekowitz
2015-05-11 11:50:58 -0400
8311c7d87dAdd soda vending machine
kilbith
2015-05-11 14:02:57 +0200
3c891aa24eAdd adequate sound for faucet/tap
kilbith
2015-05-11 09:56:44 +0200
bcf9269235add proper air-checking and stacking of spiral staircases also added a register_on_placenode hook to make sure other stuff can be placed on top of the staircase
Vanessa Ezekowitz
2015-05-11 02:25:47 -0400
e010bdeb27pass outlet position to particle handler as a table rather than separate vars
Vanessa Ezekowitz
2015-05-10 22:34:30 -0400
b5433d8c39don't use string.find() where == will do.
Vanessa Ezekowitz
2015-05-10 22:30:53 -0400
3621d35bfdsame for kitchen faucet
Vanessa Ezekowitz
2015-05-10 22:27:35 -0400
9c9e525cd7make bathroom taps use the new particles code also make shower tray turn off taps above it, if any minor tweak to particles function to add Y velocity added more detailed collision boxes to the sinks to accommodate particles
Vanessa Ezekowitz
2015-05-10 22:08:34 -0400
791f58d790fix plasma globe material ordering so that the glass renders properly and the base appears behind it.
Vanessa Ezekowitz
2015-05-08 23:21:57 -0400
f6cc071483rework oil lamp to make the wick in the center visible
Vanessa Ezekowitz
2015-05-08 23:15:52 -0400
c698cf8167rework fishtank model again
Vanessa Ezekowitz
2015-05-08 19:45:34 -0400
b99763d351rework fishtank model and textures
Vanessa Ezekowitz
2015-05-08 15:52:41 -0400
dbb0786ebcadd recipe for plasma ball
Vanessa Ezekowitz
2015-05-08 14:22:18 -0400
b276b0f2a2drop the "off" fishtank when digging the lighted one
Vanessa Ezekowitz
2015-05-08 14:22:00 -0400
0b6b74678duse mesh node for fishtank
Vanessa Ezekowitz
2015-05-08 14:05:24 -0400
2faa8d7ae3use mesh node for paintings
Vanessa Ezekowitz
2015-05-07 18:45:49 -0400
05d41327d7use mesh node for Air conditioner (to get rid of the "metal" top face where there should be glass)
Vanessa Ezekowitz
2015-05-07 18:05:46 -0400
54275987fdphase out redundant slope images (modified the models so that they can use the existing shingle images instead)
Vanessa Ezekowitz
2015-05-07 14:13:12 -0400
a6056d69dephase out separate inv textures for beds reduce them to just the wood+white sheet base images plus colorized blanket/pillow overlays
Vanessa Ezekowitz
2015-05-07 13:30:49 -0400
4c6a98b593books: Allow editing while placed and open.
Diego Martinez
2015-05-06 20:36:34 -0300
6f6b3e2b43remove some obsolete textures
Vanessa Ezekowitz
2015-05-04 05:17:21 -0400
5cfc2a12c6Phase out redundant standing/table inv. images
kilbith
2015-05-04 10:56:07 +0200
495af4ce5cadd middle shelf to open medicine cabinet, make closed and opened both non-walkable
Vanessa Ezekowitz
2015-05-04 04:21:11 -0400
9d76512cd0phase out baked colored book textures in favor colorizing a couple of base textures + overlays reworked the meshes as well.
Vanessa Ezekowitz
2015-05-04 04:10:49 -0400
5c3699eba1use mesh node for medicine cabinet (allows better usage of textures, and fewer thereof)
Vanessa Ezekowitz
2015-05-04 02:16:36 -0400
9c9fc8f334phase out redundant nightstand images
Vanessa Ezekowitz
2015-05-04 01:36:27 -0400
7c5ccaf43fremove some unused images
Vanessa Ezekowitz
2015-05-04 01:28:57 -0400
dee9e2587fphase out several more redundant fence and gate images
Vanessa Ezekowitz
2015-05-04 01:26:37 -0400
176f1db354phase out duplicate textures from barbed wire fence/gate and phase out most fence/gate "back" images
Vanessa Ezekowitz
2015-05-04 00:19:55 -0400
597471d439phase out some oil lamp textures use colorized generic black metal instead
Vanessa Ezekowitz
2015-05-04 00:08:19 -0400
458082e4daphase out separate colors of shutter textures in favor of colorizing a base texture also all-new inventory image
Vanessa Ezekowitz
2015-05-03 23:47:43 -0400
8873559795phase out separate colored bathroom tiles textures use entirely new, better-looking separate fg and bg images, colorized as needed.
Vanessa Ezekowitz
2015-05-03 23:12:30 -0400
9736e3d187phase out extra curtain textures use a single "base" color and colorize it
Vanessa Ezekowitz
2015-05-03 22:20:06 -0400
fa6289b282no need for cobweb inv texture, it's identical to the regular one
Vanessa Ezekowitz
2015-05-03 22:00:30 -0400
961178da7drename "neutral" generic wood to "old" since it is derived from minetest's old/"minimal" wood texture.
Vanessa Ezekowitz
2015-05-03 21:56:14 -0400
245ca4c102phase out various "luxury" woods in favor of colorizing just one
Vanessa Ezekowitz
2015-05-03 21:52:52 -0400
3996b55c03phase out generic dark, mahogany, and white wood and rename the base wood to _plain instead of beech
Vanessa Ezekowitz
2015-05-03 21:18:35 -0400
5041ae2cddphase out brown and white plastic images use a colorized dark "black" one as the base.
Vanessa Ezekowitz
2015-05-03 19:08:58 -0400
d6cdff41aaphase out the generic red, green, white and neutral metals generic black metal is used for all of these now, colorized. also, added a bit of noise to the texture.
Vanessa Ezekowitz
2015-05-03 18:30:56 -0400