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Delete type_sand.lua
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local S = lib_materials.intllib
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minetest.register_node("lib_materials:sand", {
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description = "Sand - Sand Default",
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tiles = {"lib_materials_sand_default.png"},
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groups = {crumbly = 3, falling_node = 1, sand = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("lib_materials:sand_beach", {
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description = "Sand - Beach",
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tiles = {"lib_materials_sand_default.png"},
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groups = {crumbly = 3, falling_node = 1, sand = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("lib_materials:sand_desert", {
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description = "Sand - Desert Default",
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tiles = {"lib_materials_sand_desert_default.png"},
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groups = {crumbly = 3, falling_node = 1, sand = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("lib_materials:sand_silver", {
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description = "Sand - Silver Default",
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tiles = {"lib_materials_sand_silver_default.png"},
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groups = {crumbly = 3, falling_node = 1, sand = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("lib_materials:sand_volcanic", {
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description = ("Sand - Volcanic"),
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tiles = {"lib_materials_sand_volcanic.png"},
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groups = {crumbly = 3, falling_node = 1, sand = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("lib_materials:sand_white", {
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description = ("Sand - White"),
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tiles = {"lib_materials_sand_white.png"},
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groups = {crumbly = 3, falling_node = 1, sand = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node("lib_materials:sand_with_rocks", {
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description = "Sand and rocks",
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tiles = {"lib_materials_sand_with_rocks.png"},
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groups = {crumbly = 3, falling_node = 1, sand = 1},
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--sounds = default.node_sound_sand_defaults(),
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drop = {max_items=2, items={{items={"lib_materials:small_rocks"}, rarity=1}}},
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})
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-- Prehistoric Life Sand
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-- Node Texture Modifier
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-- Valleys_c Sand
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-- Some sand with rocks for the river beds.
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-- This drops small rocks as well.
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-- if false then
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-- local newnode = lib_materials.clone_node("default:sand")
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-- newnode.description = "Sand and rocks"
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-- newnode.tiles = {"vmg_sand_with_rocks.png"}
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-- newnode.drop = {max_items=2, items={{items={"lib_materials:small_rocks"}, rarity=1}, {items={"default:sand"}, rarity=1}}}
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-- minetest.register_node("lib_materials:sand_with_rocks", newnode)
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-- end
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