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Shad MOrdre 2019-08-31 00:06:24 -07:00 committed by GitHub
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@ -138,6 +138,207 @@ local S = lib_materials.intllib
----------------------
-- Decorative Rocks --
----------------------
-- I'm feeling a bit zen...
-- Create a simple sphereoid from nodeboxes.
-- This isn't as nifty as I originally thought. The large ones are
-- ugly and the small ones are nearly invisible. I may stick with cubes.
local function step_sphere(grid, pos, diameters, embed)
local step = {x=diameters.x * 0.2, y=diameters.y * 0.2, z=diameters.z * 0.2}
local rock = {}
if embed then
embed = 1
else
embed = 0
end
rock[1] = pos.x + step.x
rock[2] = pos.y + (step.y * embed)
rock[3] = pos.z
rock[4] = pos.x + diameters.x - step.x
rock[5] = diameters.y + pos.y - step.y - (step.y * embed)
rock[6] = pos.z + diameters.z
push(grid, rock)
rock = {}
rock[1] = pos.x
rock[2] = pos.y + (step.y * embed)
rock[3] = pos.z + step.z
rock[4] = pos.x + step.x
rock[5] = diameters.y + pos.y - step.y - (step.y * embed)
rock[6] = pos.z + diameters.z - step.z
push(grid, rock)
rock = {}
rock[1] = pos.x + diameters.x - step.x
rock[2] = pos.y + (step.y * embed)
rock[3] = pos.z + step.z
rock[4] = pos.x + diameters.x
rock[5] = diameters.y + pos.y - step.y - (step.y * embed)
rock[6] = pos.z + diameters.z - step.z
push(grid, rock)
if not embed then
rock = {}
rock[1] = pos.x + step.x
rock[2] = pos.y
rock[3] = pos.z + step.z
rock[4] = pos.x + diameters.x - step.x
rock[5] = step.y + pos.y
rock[6] = pos.z + diameters.z - step.z
push(grid, rock)
end
rock = {}
rock[1] = pos.x + step.x
rock[2] = diameters.y + pos.y - step.y - (step.y * embed)
rock[3] = pos.z + step.z
rock[4] = pos.x + diameters.x - step.x
rock[5] = diameters.y + pos.y - (step.y * embed)
rock[6] = pos.z + diameters.z - step.z
push(grid, rock)
end
-- Place a small nodebox.
local function small_cube(grid, pos, diameters)
local rock = {}
rock[1] = pos.x
rock[2] = pos.y
rock[3] = pos.z
rock[4] = pos.x + diameters.x
rock[5] = pos.y + diameters.y
rock[6] = pos.z + diameters.z
push(grid, rock)
end
-- Create some tiles of small rocks that can be picked up.
local default_grid
local tiles = {"lib_materials_stone_default.png", "lib_materials_stone_desert_default.png", "lib_materials_stone_sandstone_default.png", "lib_materials_stone_cobble_default.png"}
for grid_count = 1,6 do
local grid = {}
for rock_count = 2, math.random(1,4) + 1 do
local diameter = math.random(5,15)/100
local x = math.random(1,80)/100 - 0.5
local z = math.random(1,80)/100 - 0.5
--step_sphere(grid, {x=x,y=-0.5,z=z}, {x=diameter, y=diameter, z=diameter})
small_cube(grid, {x=x,y=-0.5,z=z}, {x=diameter, y=diameter, z=diameter})
end
--local stone = tiles[math.random(1,#tiles)]
local stone = tiles[(grid_count % #tiles) + 1]
minetest.register_node("lib_materials:litter_small_rocks"..grid_count, {
description = "Small Rocks",
tiles = {stone},
is_ground_content = true,
walkable = false,
paramtype = "light",
drawtype = "nodebox",
buildable_to = true,
node_box = { type = "fixed",
fixed = grid },
selection_box = { type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
groups = {stone=1, oddly_breakable_by_hand=3},
drop = "lib_materials:litter_small_rocks",
sounds = lib_materials.node_sound_stone_defaults(),
})
minetest.register_decoration({
deco_type = "simple",
decoration = "lib_materials:litter_small_rocks"..grid_count,
sidelen = 80,
place_on = {"group:soil", "group:sand", "group:stone"},
fill_ratio = 0.002,
--biomes = {"lib_ecology_sandstone_grassland", "lib_ecology_tundra", "lib_ecology_taiga", "lib_ecology_stone_grassland", "lib_ecology_coniferous_forest", "lib_ecology_deciduous_forest", "lib_ecology_desert", "lib_ecology_cold_desert", "lib_ecology_savanna", "lib_ecology_rainforest", "lib_ecology_desertstone_grassland", },
flags = "place_center_x, place_center_z",
rotation = "random",
})
default_grid = grid
end
-- This is the inventory item, so we don't have six different stacks.
minetest.register_node("lib_materials:litter_small_rocks", {
description = "Small Rocks",
tiles = {"lib_materials_stone_default.png"},
inventory_image = "lib_materials_litter_rocks.png",
is_ground_content = true,
walkable = false,
paramtype = "light",
drawtype = "nodebox",
node_box = { type = "fixed",
fixed = default_grid },
selection_box = { type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
groups = {stone=1, oddly_breakable_by_hand=3},
sounds = lib_materials.node_sound_stone_defaults(),
})
---- Create some larger rocks that can be mined.
--local tiles = {"default_stone.png", "default_desert_stone.png", "default_sandstone.png"}
--local sel = {{-0.4,-0.5,-0.4,0.4,0.0,0.3}, {-0.4,-0.5,-0.4,0.2,-0.1,0.3}, {-0.3,-0.5,-0.3,0.2,-0.2,0.3}}
--
--for count = 1,9 do
-- local stone = tiles[(count % #tiles) + 1]
-- --local grid = {}
-- --step_sphere(grid, {x=-0.25,y=-0.5,z=-0.25}, {x=0.5, y=0.3, z=0.5})
--
-- minetest.register_node("lib_materials:medium_rock"..count, {
-- description = "Medium Rock",
-- tiles = {stone},
-- is_ground_content = true,
-- walkable = true,
-- paramtype = "light",
-- --drawtype = "mesh",
-- drawtype = "nodebox",
-- --mesh = "rock0"..math.ceil(count / 3)..".b3d",
-- node_box = {
-- type = "fixed",
-- fixed = {
-- -0.25, -0.5, -0.25, 0.25, -0.25, 0.25,
-- },
-- },
-- selection_box = {type="fixed", fixed=sel[math.ceil(count / 3)]},
-- groups = {stone=1, cracky=3},
-- drop = "lib_materials:stone_cobble",
-- sounds = lib_materials.node_sound_stone_defaults(),
-- })
--
-- minetest.register_decoration({
-- deco_type = "simple",
-- decoration = "lib_materials:medium_rock"..count,
-- sidelen = 80,
-- place_on = {"group:soil", "group:sand"},
-- fill_ratio = 0.001,
-- biomes = {"sandstone_grassland", "tundra", "taiga", "stone_grassland", "coniferous_forest", "deciduous_forest", "desert", "cold_desert", "savanna", "rainforest", "desertstone_grassland", },
-- flags = "place_center_x, place_center_z",
-- rotation = "random",
-- })
--end
-- Small rocks can be used to create cobblestone, if you like.
minetest.register_craft({
output = "lib_materials:stone_cobble",
recipe = {
{"", "", ""},
{"lib_materials:litter_small_rocks", "lib_materials:litter_small_rocks", ""},
{"lib_materials:litter_small_rocks", "lib_materials:litter_small_rocks", ""},
},
})