Shad MOrdre
4e369aab7a
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2020-06-24 01:40:28 -07:00
Shad MOrdre
ff7acd48e2
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2019-10-12 23:53:09 -07:00
Shad MOrdre
81956a224f
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2019-09-23 15:31:31 -07:00
Shad MOrdre
f7ec5af6b4
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2019-09-06 15:27:34 -07:00
Shad MOrdre
3d97afb470
Update init.lua
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commented out call to dofile line 142
2019-09-05 00:19:35 -07:00
Shad MOrdre
6077aecf9a
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2019-09-04 09:59:44 -07:00
Shad MOrdre
5866003bb4
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2019-08-30 23:41:37 -07:00
Shad MOrdre
ecb5156dd7
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2019-08-30 21:37:13 -07:00
Shad MOrdre
5404ba9276
Update init.lua
2019-08-30 16:12:59 -07:00
Shad MOrdre
1df1dffebe
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2019-08-30 15:57:55 -07:00
Shad MOrdre
b455b83f52
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2019-08-30 14:05:56 -07:00
Shad MOrdre
33517a4a29
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2019-06-13 12:20:42 -07:00
Shad MOrdre
49e350adb7
Bug fixes and tweaks.
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Modified ground cover ore defs.
Fixed Dried Mud texture.
Fixed lakes not clearing plants.
Added settings for mapgen scaling and biome altitude range.
2019-04-19 12:33:56 -07:00
Shad MOrdre
6f45dd4846
Too many changes to list. Code is being refactored and completely rewritten.
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Additional Stone types.
Additional Snow/Ice types.
Additional Sand types.
Rewritten Dirt types.
Rewritten Ore types.
New Fluids (New water types, oil).
Biome Generation moved here from lib_ecology.
Ore generation refactored.
2019-04-17 09:16:36 -07:00
Shad MOrdre
ebfde70ed3
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2018-01-19 12:24:59 -08:00