Default Branch

b406bebb7b · Use biomegen.skip_chunk and place it before timer. · Updated 2024-02-11 22:19:21 +01:00

Branches

77b05f044a · Added caves (hardcoded for now) · Updated 2024-02-12 22:22:24 +01:00

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72e2f3e670 · Flow accumulation: minor fix and simplification · Updated 2024-01-22 11:46:53 +01:00

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e9fa7f9a5c · Adapt to multithreading, now it is working! · Updated 2024-01-05 00:02:30 +01:00

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02f9805507 · Fix river shape in confluences (less sharp riverbeds when a small rivers joins a big one) · Updated 2022-01-19 17:58:46 +01:00

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12c3394114 · Express map size in Minetest nodes, not in river grid nodes · Updated 2022-01-18 17:58:51 +01:00

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b1f4437a91 · Added settings for margin, and documented in settingtypes.txt · Updated 2022-01-03 16:39:02 +01:00

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b246cb775b · view.py: use a different colormap for sea, to distinguish it from lakes · Updated 2021-09-07 12:00:47 +02:00

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e3cadcdbc6 · Collect garbage during pre-generation to free some space and reduce OOM problems · Updated 2021-07-26 22:28:45 +02:00

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462942cc22 · Use iterative finite differences for diffusion, instead of gaussian blur · Updated 2020-12-27 13:46:25 +01:00

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c175f2bbf7 · Document conf files · Updated 2020-12-24 14:48:17 +01:00

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0a1c08648d · Use biomegen.generate_all · Updated 2020-11-11 13:58:23 +01:00

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6f43430574 · Added glaciers, and re-organized noise definitions · Updated 2020-05-24 12:09:21 +02:00

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14163681cc · Use settings from minetest.conf · Updated 2020-04-14 18:40:51 +02:00

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1adb4fbece · Added an offset of 0.5 on terrain elevation · Updated 2020-04-13 12:27:24 +02:00

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4772cddf39 · Added screenshot in README · Updated 2020-04-12 18:17:57 +02:00

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