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https://gitlab.com/gaelysam/mapgen_rivers.git
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Use settings from minetest.conf
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48
init.lua
48
init.lua
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@ -66,28 +66,15 @@ local blocksize = 12
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local sea_level = 1
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local min_catchment = 25
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local max_catchment = 40000
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local riverbed_slope = 0.4
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local storage = minetest.get_mod_storage()
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if storage:contains("blocksize") then
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blocksize = storage:get_int("blocksize")
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else
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storage:set_int("blocksize", blocksize)
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end
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if storage:contains("sea_level") then
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sea_level = storage:get_int("sea_level")
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else
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storage:set_int("sea_level", sea_level)
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end
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if storage:contains("min_catchment") then
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min_catchment = storage:get_float("min_catchment")
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else
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storage:set_float("min_catchment", min_catchment)
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end
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if storage:contains("max_catchment") then
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max_catchment = storage:get_float("max_catchment")
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else
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storage:set_float("max_catchment", max_catchment)
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end
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local get_settings = dofile(modpath .. 'settings.lua')
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blocksize = get_settings('blocksize', 'int', blocksize)
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sea_level = get_settings('sea_level', 'int', sea_level)
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min_catchment = get_settings('min_catchment', 'float', min_catchment)
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max_catchment = get_settings('max_catchment', 'float', max_catchment)
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riverbed_slope = get_settings('riverbed_slope', 'float', riverbed_slope) * blocksize
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-- Width coefficients: coefficients solving
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-- wfactor * min_catchment ^ wpower = 1/(2*blocksize)
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@ -218,19 +205,24 @@ local function generate(minp, maxp, seed)
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local i00, i01, i11, i10 = unpack(poly.i)
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local is_river = false
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local depth_factor = 0
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local r_west, r_north, r_east, r_south = unpack(poly.rivers)
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if xf >= r_east then
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is_river = true
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depth_factor = xf-r_east
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xf = 1
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elseif xf <= r_west then
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is_river = true
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depth_factor = r_west-xf
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xf = 0
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end
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if zf >= r_south then
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is_river = true
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depth_factor = zf-r_south
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zf = 1
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elseif zf <= r_north then
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is_river = true
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depth_factor = r_north-zf
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zf = 0
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end
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@ -238,15 +230,19 @@ local function generate(minp, maxp, seed)
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local c_NW, c_NE, c_SE, c_SW = unpack(poly.river_corners)
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if xf+zf <= c_NW then
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is_river = true
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depth_factor = c_NW-xf-zf
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xf, zf = 0, 0
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elseif 1-xf+zf <= c_NE then
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is_river = true
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depth_factor = c_NE-1+xf-zf
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xf, zf = 1, 0
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elseif 2-xf-zf <= c_SE then
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is_river = true
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depth_factor = c_SE-2+xf+zf
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xf, zf = 1, 1
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elseif xf+1-zf <= c_SW then
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is_river = true
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depth_factor = c_SW-xf-1+zf
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xf, zf = 0, 1
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end
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end
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@ -265,19 +261,17 @@ local function generate(minp, maxp, seed)
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xf, zf
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))
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local lake_height = math.floor(poly.lake)
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local lake_height = math.max(math.floor(poly.lake), terrain_height)
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if is_river then
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terrain_height = math.min(math.max(lake_height, sea_level) - math.floor(1+depth_factor*riverbed_slope), terrain_height)
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end
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local is_lake = lake_height > terrain_height
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local ivm = a:index(x, minp.y-1, z)
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if terrain_height >= minp.y then
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for y=minp.y, math.min(maxp.y, terrain_height) do
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if y == terrain_height then
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if is_lake or y <= sea_level then
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data[ivm] = c_sand
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elseif is_river then
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data[ivm] = c_rwater
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else
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data[ivm] = c_lawn
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end
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41
settings.lua
Normal file
41
settings.lua
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@ -0,0 +1,41 @@
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local storage = minetest.get_mod_storage()
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local settings = minetest.settings
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local function get_settings(key, dtype, default)
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if storage:contains(key) then
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if dtype == "string" then
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return storage:get_string(key)
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elseif dtype == "int" then
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return storage:get_int(key)
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elseif dtype == "float" then
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return storage:get_float(key)
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end
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end
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local conf_val = settings:get('mapgen_rivers_' .. key)
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if conf_val then
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if dtype == "int" then
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conf_val = tonumber(conf_val)
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storage:set_int(key, conf_val)
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elseif dtype == "float" then
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conf_val = tonumber(conf_val)
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storage:set_float(key, conf_val)
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elseif dtype == "string" then
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storage:set_string(key, conf_val)
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end
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return conf_val
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else
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if dtype == "int" then
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storage:set_int(key, default)
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elseif dtype == "float" then
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storage:set_float(key, default)
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elseif dtype == "string" then
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storage:set_string(key, default)
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end
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return default
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end
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end
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return get_settings
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