Commit Graph

2 Commits

Author SHA1 Message Date
Gaël de Sailly 25c5cb2e1f Reverse axes order for heightmaps (iterate in Z direction first instead of X) 2020-07-21 12:46:23 +02:00
Gael-de-Sailly 4edd1a946e Horizontal shifting according to 3D noises:
makes slopes more irregular and natural-looking, allows overhanging.
This is done by generating an intermediate 2D elevation map and, for each node in 3D, add a 2D offset vector to the position, and seek this position on the heightmap.
2020-05-23 15:52:16 +02:00