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https://github.com/Splizard/minetest-mod-snow.git
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change debug comment
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@ -22,32 +22,13 @@ local np_ice = {
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-- Debugging function
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local biome_to_string = function(num,num2)
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local biome, biome2
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if num == 1 then
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biome = "snowy"
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elseif num == 2 then
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biome = "plain"
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elseif num == 3 then
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biome = "alpine"
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elseif num == 4 or num == 5 then
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biome = "normal"
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else
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biome = "unknown "..num
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end
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if num2 == 1 then
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biome2 = "cool"
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elseif num2 == 2 then
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biome2 = "icebergs"
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elseif num2 == 3 then
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biome2 = "icesheet"
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elseif num2 == 4 then
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biome2 = "icecave"
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elseif num2 == 5 then
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biome2 = "icehole"
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else
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biome2 = "unknown "..num
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end
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local biome_strings = {
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{"snowy", "plain", "alpine", "normal", "normal"},
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{"cool", "icebergs", "icesheet", "icecave", "icehole"}
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}
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local function biome_to_string(num,num2)
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local biome = biome_strings[1][num] or "unknown "..num
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local biome2 = biome_strings[2][num2] or "unknown "..num2
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return biome, biome2
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end
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@ -61,11 +42,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local x1 = maxp.x
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local z1 = maxp.z
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local debug = snow.debug
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local min_height = snow.min_height
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local spawn_pine = snow.voxelmanip_pine
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local smooth = snow.smooth_biomes
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local legacy = snow.legacy
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local c_dirt_with_grass = minetest.get_content_id("default:dirt_with_grass")
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local c_dirt = minetest.get_content_id("default:dirt")
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@ -93,7 +71,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local sidelen = x1 - x0 + 1
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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local minpos = {x=x0, y=z0}
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local nvals_cold = minetest.get_perlin_map(np_cold, chulens):get2dMap_flat({x=x0, y=z0})
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local nvals_ice = minetest.get_perlin_map(np_ice, chulens):get2dMap_flat({x=x0, y=z0})
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@ -305,7 +282,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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vm:calc_lighting()
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vm:write_to_map()
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if write_to_map and debug then -- print if any column of mapchunk was snow biome
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if write_to_map
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and snow.debug then -- print if any column of mapchunk was snow biome
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local biome_string,biome2_string = biome_to_string(biome,biome2)
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local chugent = math.ceil((os.clock() - t1) * 1000)
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print("[snow] "..biome_string.." and "..biome2_string.." x "..minp.x.." z "..minp.z.." time "..chugent.." ms")
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@ -161,8 +161,7 @@ function sled:on_step(dtime)
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p.y = p.y+0.4
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local s = self.object:getpos()
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s.y = s.y -0.5
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local keys = self.driver:get_player_control()
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if keys["sneak"]
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if self.driver:get_player_control().sneak
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or is_water(p)
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or not minetest.find_node_near(s, 1, {"default:snow","default:snowblock","default:ice","default:dirt_with_snow", "group:icemaker"}) then -- LazyJ
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self.driver:set_physics_override({
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@ -17,7 +17,7 @@ local doc = {
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sleds = "Disable this to prevent sleds from being riden.",
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enable_snowfall = "Enables falling snow.",
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lighter_snowfall = "Reduces the amount of resources and fps used by snowfall.",
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debug = "Enables debug output.",
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debug = "Enables debug output. Currently it only prints mgapgen_v6 info.",
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smooth_biomes = "Enables smooth transition of biomes",
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christmas_content = "Disable this to remove christmas saplings from being found.",
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smooth_snow = "Disable this to stop snow from being smoothed.",
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