Use the nice new settings api.

This commit is contained in:
Quentin Quaadgras 2018-04-23 21:26:07 +12:00
parent efbfa989d2
commit 0c90b5dcf3
2 changed files with 47 additions and 190 deletions

35
settingtypes.txt Normal file
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@ -0,0 +1,35 @@
#The gravity of thrown snowballs.
snowball_gravity (Snowball Gravity) float 0.91
#How fast players throw snowballs.
snowball_velocity (Snowball Velocity) float 19
#Enable/Disable sleds.
sleds (Enable Sleds) bool true
#Enables falling snow.
enable_snowfall (Enable Snowfall) bool true
#Reduces the amount of resources and fps used by snowfall.
lighter_snowfall (Use Light Snowfall) bool false
#Enables debug output. Currently it only prints mgv6 info.
debug (Debug Mode) bool false
#Disable this to remove christmas saplings from being found.
christmas_content (Enable Christmas Content) bool true
#Enables debug output. Currently it only prints mgv6 info.
smooth_biomes (Smooth Biome Transitions) bool true
#The minumum height a snow biome will generate (mgv7)
min_height (Minumum Height for Snow Biomes) int 3
#Disable this to stop snow from being smoothed.
smooth_snow (Multiple Snow Levels) bool true
#mapgen rarity in %.
mapgen_rarity (Snow Biome Rarity %) float 18
#size of the generated… (has an effect to the rarity, too)
mapgen_size (Snow Biome Size) float 210

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@ -1,36 +1,19 @@
--Global config and function table. --Global config and function table.
snow = { snow = {
snowball_gravity = 100/109, snowball_gravity = tonumber(minetest.settings:get("snowball_gravity")) or 0.91,
snowball_velocity = 19, snowball_velocity = tonumber(minetest.settings:get("snowball_velocity")) or 19,
sleds = true, sleds = minetest.settings:get_bool("sleds"),
enable_snowfall = true, enable_snowfall = minetest.settings:get_bool("enable_snowfall"),
lighter_snowfall = false, lighter_snowfall = minetest.settings:get_bool("lighter_snowfall"),
debug = false, debug = minetest.settings:get_bool("debug"),
smooth_biomes = true, smooth_biomes = minetest.settings:get_bool("smooth_biomes"),
christmas_content = true, christmas_content = minetest.settings:get_bool("christmas_content"),
smooth_snow = true, smooth_snow = minetest.settings:get_bool("smooth_snow"),
min_height = 3, min_height = tonumber(minetest.settings:get("min_height")) or 3,
mapgen_rarity = 18, mapgen_rarity = tonumber(minetest.settings:get("mapgen_rarity")) or 18,
mapgen_size = 210, mapgen_size = tonumber(minetest.settings:get("mapgen_size")) or 210,
} }
--Config documentation.
local doc = {
snowball_gravity = "The gravity of thrown snowballs",
snowball_velocity = "How fast players throw snowballs",
sleds = "Disable this to prevent sleds from being riden.",
enable_snowfall = "Enables falling snow.",
lighter_snowfall = "Reduces the amount of resources and fps used by snowfall.",
debug = "Enables debug output. Currently it only prints mgv6 info.",
smooth_biomes = "Enables smooth transition of biomes (mgv6)",
smooth_snow = "Disable this to stop snow from being smoothed.",
christmas_content = "Disable this to remove christmas saplings from being found.",
min_height = "The minumum height a snow biome will generate (mgv7)",
mapgen_rarity = "mapgen rarity in %",
mapgen_size = "size of the generated… (has an effect to the rarity, too)",
}
-- functions for dynamically changing settings -- functions for dynamically changing settings
local on_configurings,n = {},1 local on_configurings,n = {},1
@ -65,164 +48,3 @@ local function value_from_string(v)
end end
return v return v
end end
local allowed_types = {string = true, number = true, boolean = true}
--Saves contents of config to file.
local function saveConfig(path, config, doc)
local file = io.open(path,"w")
if not file then
minetest.log("error", "[snow] could not open config file for writing at "..path)
return
end
for i,v in pairs(config) do
if allowed_types[type(v)] then
if doc and doc[i] then
file:write("# "..doc[i].."\n")
end
file:write(i.." = "..tostring(v).."\n")
end
end
file:close()
end
local modpath = minetest.get_modpath("snow")
minetest.register_on_shutdown(function()
saveConfig(modpath.."/config.txt", snow, doc)
end)
-- load settings from config.txt
local config
do
local path = modpath.."/config.txt"
local file = io.open(path,"r")
if not file then
--Create config file.
return
end
config = {}
for line in file:lines() do
if line:sub(1,1) ~= "#" then
local i, v = line:match("^(%S*) = (%S*)")
if i and v then
config[i] = value_from_string(v)
end
end
end
io.close(file)
end
if config then
for i,v in pairs(config) do
if type(snow[i]) == type(v) then
snow[i] = v
else
minetest.log("error", "[snow] wrong type of setting "..i)
end
end
else
saveConfig(modpath.."/config.txt", snow, doc)
end
-- load settings from minetest.conf
for i,v in pairs(snow) do
if allowed_types[type(v)] then
local v = minetest.settings:get("snow_"..i)
if v ~= nil then
snow[i] = value_from_string(v)
end
end
end
--MENU
local function form_sort_func(a,b)
return a[1] < b[1]
end
--[[
local function form_sort_func_bool(a,b)
if a[2] == b[2] then
return a[1] < b[1]
else
return b[2]
end
end--]]
local function get_formspec()
local ids,n1,n2 = {{},{}},1,1
for i,v in pairs(snow) do
local t = type(v)
if t == "string"
or t == "number" then
ids[2][n2] = {i,v}
n2 = n2+1
elseif t == "boolean" then
ids[1][n1] = {i,v}
n1 = n1+1
end
end
table.sort(ids[2], form_sort_func)
table.sort(ids[1], form_sort_func)
local p = -0.5
local formspec = "label[0,-0.3;Settings:]"
for n = 1,n1-1 do
local i,v = unpack(ids[1][n])
p = p + 0.5
formspec = formspec.."checkbox[0,"..p..";snow:"..i..";"..i..";"..tostring(v).."]"
end
for n = 1,n2-1 do
local i,v = unpack(ids[2][n])
p = p + 1.5
formspec = formspec.."field[0.3,"..p..";2,1;snow:"..i..";"..i..";"..v.."]"
end
p = p + 1
formspec = "size[4,"..p..";]\n"..formspec
return formspec
end
minetest.register_chatcommand("snow", {
description = "Show a menu for various actions",
privs = {server=true},
func = function(name)
minetest.chat_send_player(name, "Showing snow menu…")
minetest.show_formspec(name, "snow:menu", get_formspec())
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "snow:menu" then
return
end
for i,v in pairs(snow) do
local t = type(v)
if allowed_types[t] then
local field = fields["snow:"..i]
if field then
if t == "number" then
field = tonumber(field)
elseif t == "boolean" then
if field == "true" then
field = true
elseif field == "false" then
field = false
else
field = nil
end
elseif t ~= "string" then
field = nil
end
if field ~= nil then
change_setting(i, field)
end
end
end
end
end)