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mirror of https://github.com/Splizard/minetest-mod-snow.git synced 2024-12-27 15:10:20 +01:00

do not generate in deserts, doesn't seem to work… but better than nothing

This commit is contained in:
HybridDog 2015-06-19 21:21:36 +02:00
parent 51aa9a372b
commit 4a2c869407
4 changed files with 119 additions and 36 deletions

View File

@ -1,3 +1,14 @@
-- https://github.com/paramat/meru/blob/master/init.lua#L52
-- Parameters must match mgv6 biome noise
local np_default = {
offset = 0,
scale = 1,
spread = {x=250, y=250, z=250},
seed = 9130,
octaves = 3,
persist = 0.5
}
-- 2D noise for coldness
local np_cold = {
@ -62,7 +73,29 @@ local function is_plantlike(id)
return true
end
local c, known_plants
local snowable_ids = {}
local function is_snowable(id)
if snowable_ids[id] ~= nil then
return snowable_ids[id]
end
local node = minetest.registered_nodes[minetest.get_name_from_content_id(id)]
if not node then
snowable_ids[id] = false
return false
end
local drawtype = node.drawtype
if drawtype
and drawtype ~= "normal"
and drawtype ~= "allfaces_optional"
and drawtype ~= "glasslike" then
snowable_ids[id] = false
return false
end
snowable_ids[id] = true
return true
end
local c, replacements
local function define_contents()
c = {
dirt_with_grass = minetest.get_content_id("default:dirt_with_grass"),
@ -85,7 +118,7 @@ local function define_contents()
papyrus = minetest.get_content_id("default:papyrus"),
sand = minetest.get_content_id("default:sand"),
}
known_plants = snow.known_plants or {}
replacements = snow.known_plants or {}
end
minetest.register_on_generated(function(minp, maxp, seed)
@ -112,8 +145,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
local sidelen = x1 - x0 + 1
local chulens = {x=sidelen, y=sidelen, z=sidelen}
local nvals_cold = minetest.get_perlin_map(np_cold, chulens):get2dMap_flat({x=x0, y=z0})
local nvals_ice = minetest.get_perlin_map(np_ice, chulens):get2dMap_flat({x=x0, y=z0})
local nvals_default = minetest.get_perlin_map(np_default, chulens):get2dMap_flat({x=x0+150, y=z0+50})
local nvals_cold, nvals_ice
-- Choose biomes
local pr = PseudoRandom(seed+57)
@ -134,15 +167,21 @@ minetest.register_on_generated(function(minp, maxp, seed)
for z = z0, z1 do
for x = x0, x1 do
local in_biome = false
local test = math.min(nvals_cold[ni], 1)
if smooth
and not snowy then
if (test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 )) then
local test = nvals_default[ni]
if test < 0.35 then
if not nvals_cold then
nvals_cold = minetest.get_perlin_map(np_cold, chulens):get2dMap_flat({x=x0, y=z0})
end
test = math.min(nvals_cold[ni], 1)
if smooth
and not snowy then
if (test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 )) then
in_biome = true
end
elseif test > 0.53 then
in_biome = true
end
elseif test > 0.53 then
in_biome = true
end
end
if not in_biome then
if alpine and test > 0.43 then
@ -180,6 +219,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
else
write_to_map = true
if not nvals_ice then
nvals_ice = minetest.get_perlin_map(np_ice, chulens):get2dMap_flat({x=x0, y=z0})
end
local icetype = nvals_ice[ni]
local cool = icetype > 0 -- only spawns ice on edge of water
local icebergs = icetype > -0.2 and icetype <= 0
@ -286,22 +328,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
num = num+1
end
end
elseif c_ground == c.leaves
or c_ground == c.jungleleaves
or c_ground == c.apple then
if alpine then
-- make stone pillars out of trees
for y = ground_y, math.max(-6, minp.y-6), -1 do
local stone = area:index(x, y, z)
if data[stone] == c.stone then
break
end
data[stone] = c.stone
end
end
-- put snow onto it
snow_tab[num] = {ground_y, z, x, test}
num = num+1
elseif c_ground == c.sand then
if icy then
data[node] = c.ice
@ -322,13 +348,49 @@ minetest.register_on_generated(function(minp, maxp, seed)
break
end
end
elseif is_plantlike(c_ground) then
local vi = area:index(x, ground_y-1, z)
if data[vi] == c.dirt_with_grass then
-- replace other plants with shrubs
data[vi] = c.dirt_with_snow
data[node] = known_plants[c_ground] or c.snow_shrub
param2s[node] = pr:next(0,179)
elseif alpine then
-- make stone pillars out of trees and other stuff
for y = ground_y, math.max(-6, minp.y-6), -1 do
local stone = area:index(x, y, z)
if data[stone] == c.stone then
break
end
data[stone] = c.stone
end
-- put snow onto it
snow_tab[num] = {ground_y, z, x, test}
num = num+1
else
if is_snowable(c_ground) then
-- put snow onto it
snow_tab[num] = {ground_y, z, x, test}
num = num+1
end
for y = 0, 12 do
y = ground_y-y
local vi = area:index(x, y, z)
local nd = data[vi]
local plantlike = is_plantlike(nd)
if replacements[nd] then
data[vi] = replacements[nd]
if plantlike then
param2s[vi] = pr:next(0,179)
end
elseif nd == c.dirt_with_grass then
data[vi] = c.dirt_with_snow
break
elseif plantlike then
local under = area:index(x, y-1, z)
if data[under] == c.dirt_with_grass then
-- replace other plants with shrubs
data[vi] = c.snow_shrub
param2s[vi] = pr:next(0,179)
data[under] = c.dirt_with_snow
break
end
elseif nd == c.stone then
break
end
end
end
end

View File

@ -190,8 +190,7 @@ nodedef.drop = "snow:shrub"
nodedef.furnace_burntime = 3
minetest.register_node("snow:shrub_covered", nodedef)
-- Flowers
if rawget(_G, "flowers") then
-- broken flowers
snow.known_plants = {}
@ -214,6 +213,28 @@ if rawget(_G, "flowers") then
end
end
-- Leaves
local leaves = minetest.registered_nodes["default:leaves"]
nodedef = {
description = "Snow Leaves",
tiles = {"snow_leaves.png"},
waving = 1,
visual_scale = leaves.visual_scale,
drawtype = leaves.drawtype,
paramtype = leaves.paramtype,
groups = leaves.groups,
drop = leaves.drop,
sounds = leaves.sounds,
}
nodedef.groups.flammable = 1
minetest.register_node("snow:leaves", nodedef)
snow.known_plants[minetest.get_content_id("default:leaves")] = minetest.get_content_id("snow:leaves")
-- TODO
snow.known_plants[minetest.get_content_id("default:apple")] = minetest.get_content_id("default:apple")
snow.known_plants[minetest.get_content_id("default:jungleleaves")] = minetest.get_content_id("default:jungleleaves")
local function snow_onto_dirt(pos)

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