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minetest_hbarmor/init.lua

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local S = minetest.get_translator("hbarmor")
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local N = function(s) return s end
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if (not armor) or (not armor.def) then
minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
end
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local hbarmor = {}
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-- HUD statbar values
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hbarmor.armor = {}
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-- Stores if player's HUD bar has been initialized so far.
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hbarmor.player_active = {}
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-- Time difference in seconds between updates to the HUD armor bar.
-- Increase this number for slow servers.
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hbarmor.tick = 0.1
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-- If true, the armor bar is hidden when the player does not wear any armor
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hbarmor.autohide = true
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--load custom settings
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local set = minetest.settings:get_bool("hbarmor_autohide")
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if set ~= nil then
hbarmor.autohide = set
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end
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set = minetest.settings:get("hbarmor_tick")
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if tonumber(set) ~= nil then
hbarmor.tick = tonumber(set)
end
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local must_hide = function(playername, arm)
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
end
local arm_printable = function(arm)
return math.ceil(math.floor(arm+0.5))
end
local function custom_hud(player)
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local name = player:get_player_name()
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if minetest.settings:get_bool("enable_damage") then
local ret = hbarmor.get_armor(player)
if ret == false then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
end
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local arm = tonumber(hbarmor.armor[name])
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if not arm then arm = 0 end
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local hide
if hbarmor.autohide then
hide = must_hide(name, arm)
else
hide = false
end
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hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
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end
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end
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--register and define armor HUD bar
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hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, N("@1: @2%"), { order = { "label", "value" }, textdomain = "hbarmor" } )
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function hbarmor.get_armor(player)
if not player or not armor.def then
return false
end
local name = player:get_player_name()
local def = armor.def[name] or nil
if def and def.state and def.count then
hbarmor.set_armor(name, def.state, def.count)
else
return false
end
return true
end
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function hbarmor.set_armor(player_name, ges_state, items)
local max_items = 4
if items == 5 then
max_items = items
end
local max = max_items * 65535
local lvl = max - ges_state
lvl = lvl/max
if ges_state == 0 and items == 0 then
lvl = 0
end
hbarmor.armor[player_name] = math.max(0, math.min(lvl* (items * (100 / max_items)), 100))
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end
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-- update hud elemtens if value has changed
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local function update_hud(player)
local name = player:get_player_name()
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--armor
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local arm = tonumber(hbarmor.armor[name])
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if not arm then
arm = 0
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hbarmor.armor[name] = 0
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end
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if hbarmor.autohide then
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-- hide armor bar completely when there is none
if must_hide(name, arm) then
hb.hide_hudbar(player, "armor")
else
hb.change_hudbar(player, "armor", arm_printable(arm))
hb.unhide_hudbar(player, "armor")
end
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else
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hb.change_hudbar(player, "armor", arm_printable(arm))
end
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end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
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custom_hud(player)
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hbarmor.player_active[name] = true
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end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
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hbarmor.player_active[name] = false
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end)
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local main_timer = 0
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local timer = 0
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
timer = timer + dtime
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if main_timer > hbarmor.tick or timer > 4 then
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if minetest.settings:get_bool("enable_damage") then
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if main_timer > hbarmor.tick then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
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if hbarmor.player_active[name] == true then
local ret = hbarmor.get_armor(player)
if ret == false then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in globalstep returned with false!")
end
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-- update all hud elements
update_hud(player)
end
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end
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end
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end
if timer > 4 then timer = 0 end
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end)