Make sure armor value is never outside of 0 or 100

This commit is contained in:
Wuzzy 2017-03-08 01:00:41 +01:00
parent 878a351e9d
commit a4408d010f
1 changed files with 1 additions and 1 deletions

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@ -93,7 +93,7 @@ function hbarmor.set_armor(player_name, ges_state, items)
lvl = 0
end
hbarmor.armor[player_name] = math.min(lvl* (items * (100 / max_items)), 100)
hbarmor.armor[player_name] = math.max(0, math.min(lvl* (items * (100 / max_items)), 100))
end
-- update hud elemtens if value has changed