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mirror of https://repo.or.cz/minetest_hbarmor.git synced 2024-11-14 14:50:18 +01:00

Better indentation

This commit is contained in:
Wuzzy 2015-02-24 02:54:55 +01:00
parent 5d72f4cd6a
commit 835c477361

View File

@ -18,11 +18,11 @@ if set then
end
local function custom_hud(player)
local name = player:get_player_name()
local name = player:get_player_name()
if minetest.setting_getbool("enable_damage") then
hb.init_hudbar(player, "armor")
end
if minetest.setting_getbool("enable_damage") then
hb.init_hudbar(player, "armor")
end
end
--register and define armor HUD bar
@ -70,23 +70,21 @@ local main_timer = 0
local timer = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > HUD_TICK or timer > 4 then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
hud.get_armor(player)
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
hud.get_armor(player)
-- update all hud elements
update_hud(player)
-- update all hud elements
update_hud(player)
end
end
end
end
if timer > 4 then timer = 0 end
end)