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@ -200,6 +200,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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text = "hudbars_bar_background.png",
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alignment = {x=1,y=1},
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offset = { x = offset.x - 1, y = offset.y - 1 },
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z_index = 0,
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})
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if textures.icon ~= nil then
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ids.icon = player:hud_add({
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@ -209,23 +210,11 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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text = textures.icon,
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alignment = {x=-1,y=1},
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offset = { x = offset.x - 3, y = offset.y },
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})
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end
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elseif hb.settings.bar_type == "statbar_modern" then
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if textures.bgicon ~= nil then
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ids.bg = player:hud_add({
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hud_elem_type = "statbar",
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position = pos,
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text = textures.bgicon,
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number = bgiconnumber,
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alignment = {x=-1,y=-1},
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offset = { x = offset.x, y = offset.y },
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direction = 0,
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size = {x=24, y=24},
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z_index = 1,
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})
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end
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end
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local bar_image, bar_size
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local bar_image, bgicon, bar_size
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if hb.settings.bar_type == "progress_bar" then
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bar_image = textures.bar
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-- NOTE: Intentionally set to nil. For some reason, on some systems,
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@ -237,17 +226,21 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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bar_size = nil
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elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
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bar_image = textures.icon
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bgicon = textures.bgicon
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bar_size = {x=24, y=24}
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end
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ids.bar = player:hud_add({
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hud_elem_type = "statbar",
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position = pos,
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text = bar_image,
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text2 = bgicon,
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number = barnumber,
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item = bgiconnumber,
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alignment = {x=-1,y=-1},
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offset = offset,
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direction = 0,
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size = bar_size,
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z_index = 1,
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})
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if hb.settings.bar_type == "progress_bar" then
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ids.text = player:hud_add({
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@ -258,6 +251,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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number = text_color,
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direction = 0,
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offset = { x = offset.x + 2, y = offset.y - 1},
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z_index = 2,
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})
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end
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-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
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@ -316,6 +310,9 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
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if not hudtable.hudstate[name] then
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return false
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end
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local value_changed, max_changed = false, false
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if new_value ~= nil then
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@ -407,16 +404,16 @@ function hb.hide_hudbar(player, identifier)
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
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if hudtable == nil then return false end
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if hudtable.hudstate[name].hidden == true then return true end
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if hb.settings.bar_type == "progress_bar" then
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if hudtable.hudids[name].icon ~= nil then
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
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end
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].text, "text", "")
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elseif hb.settings.bar_type == "statbar_modern" then
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player:hud_change(hudtable.hudids[name].bg, "number", 0)
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end
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player:hud_change(hudtable.hudids[name].bar, "number", 0)
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player:hud_change(hudtable.hudids[name].bar, "item", 0)
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hudtable.hudstate[name].hidden = true
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return true
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end
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@ -426,6 +423,7 @@ function hb.unhide_hudbar(player, identifier)
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
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if hudtable == nil then return false end
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if hudtable.hudstate[name].hidden == false then return true end
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local value = hudtable.hudstate[name].value
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local max = hudtable.hudstate[name].max
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if hb.settings.bar_type == "progress_bar" then
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@ -437,9 +435,10 @@ function hb.unhide_hudbar(player, identifier)
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end
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player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, value, max))
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elseif hb.settings.bar_type == "statbar_modern" then
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player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
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player:hud_change(hudtable.hudids[name].bar, "scale", {x=1,y=1})
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end
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player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
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player:hud_change(hudtable.hudids[name].bar, "item", hb.value_to_barlength(max, max))
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hudtable.hudstate[name].hidden = false
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return true
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end
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@ -495,7 +494,7 @@ local function custom_hud(player)
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local breath_max = player:get_properties().breath_max
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local hide_breath
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if breath >= breath_max and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
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hb.init_hudbar(player, "breath", math.min(breath, breath_max-1), breath_max-1, hide_breath or hide)
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hb.init_hudbar(player, "breath", math.min(breath, breath_max), breath_max, hide_breath or hide)
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end
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end
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@ -519,7 +518,7 @@ local function update_hud(player)
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hb.hide_hudbar(player, "breath")
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else
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hb.unhide_hudbar(player, "breath")
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hb.change_hudbar(player, "breath", math.min(breath, breath_max-1), breath_max-1)
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hb.change_hudbar(player, "breath", math.min(breath, breath_max), breath_max)
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end
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--health
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update_health(player)
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