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mirror of git://repo.or.cz/minetest_inventory_icon.git synced 2025-06-28 22:36:30 +02:00

3 Commits

4 changed files with 16 additions and 7 deletions

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@ -1,3 +0,0 @@
bags?
unified_inventory?
intllib?

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@ -1 +0,0 @@
Shows a backpack icon in the HUD, which shows how many slots are available and free in the player inventory and equipped bags (if available).

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@ -26,7 +26,15 @@ function inventory_icon.get_inventory_state(inv, listname)
end
function inventory_icon.replace_icon(name)
return name.."^[resize:32x32"
local item = ""
if name:find("small") then
item = "unified_inventory:bag_small"
elseif name:find("medium") then
item = "unified_inventory:bag_medium"
elseif name:find("large") then
item = "unified_inventory:bag_large"
end
return minetest.registered_items[item].inventory_image.."^[resize:32x32"
end
minetest.register_on_joinplayer(function(player)
@ -71,7 +79,7 @@ minetest.register_on_joinplayer(function(player)
scale = { x = 1, y = 1 }
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
text = S("@1/@2", occupied, size)
icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
icon = inventory_icon.replace_icon(bag:get_name())
if occupied >= size then
icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
end
@ -133,7 +141,7 @@ minetest.register_globalstep(function(dtime)
scale = { x = 1, y = 1 }
local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
text = S("@1/@2", occupied, size)
icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
icon = inventory_icon.replace_icon(bag:get_name())
if occupied >= size then
icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
end
@ -150,3 +158,5 @@ minetest.register_globalstep(function(dtime)
inventory_icon.timer = 0
end
end)
minetest.log("action", "[inventory_icon] loaded.")

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@ -1 +1,4 @@
name = inventory_icon
title = Inventory Icon
description = Shows a backpack icon in the HUD, which shows how many slots are available and free in the player inventory and equipped bags (if available).
optional_depends = bags,unified_inventory,intllib