minetest_mana/README.md

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# Mana [mana]
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* Version: 1.2.0
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* Note: This mod uses semantic versioning, as defined by version 2.0.0 of the SemVer standard. See: <http://semver.org/>
## Description
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This mod adds basic support for mana to Minetest.
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Each player will have an additional attribute: Mana. To be precise:
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* Current mana reserves: How much mana the player currently has
* Maximum possible mana: How much mana the player can have at maximum
* Mana regeneration amont: How much mana will be generated each “mana tick” (default 0.2 seconds)
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By default, each player spawns with 0/200 mana, and regenerates 1 mana per fifth of a second. All
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these values can be configured with the server settings (`minetest.conf`) and it is highly advised to do
so if you plan to integrate this mod into a subgame.
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The mana regeneration rate (the “mana tick”) is a global setting and is *not* configured on a
per-player basis.
The mod provides a simple API to set, get, add and subtract the mana (and maximum) mana of any player, and
for setting the regeneration amount. Note that this mod itself does *not* change the gameplay in a meaningful
way. You should install other mods which use the Mana mod as a dependency.
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The API documentation is in the file `API.md`.
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If the mod “HUD bars” [`hudbars`] is installed, a blue bar will be added to the HUD showing the player's mana reserves.
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It currently only works with version 0.3.0 of this mod.
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Otherwise, the mana is just shown as text.
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## Configuration
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This mod can be configured with minetest.conf! The following settings are accepted:
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* `mana_default_max`: Initial max. mana given to new players. Default: `200`. This value must be non-negative.
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* `mana_default_regen`: Initial regenerated mana per “mana tick”. Default: `1`. This value can be a floating value. I.e. if the value is `0.5`, 1 mana is generated every two mana ticks (note that the player's mana amount is still a whole number). This value can be negative, in which case the player will lose mana.
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* `mana_regen_timer`: The length of a “mana tick” in seconds. Each player will get his/her mana increased by the current
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regen value per mana tick. Default: `0.2`. This value must be positive, also try to avoid very small values
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as those could probably stress your machine a lot.
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License information
===================
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* `textures/mana_icon.png`: [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/) by [Buch](http://opengameart.org/users/Buch).
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* `textures/mana_bgicon.png`: CC BY 3.0, originally by Buch, modified by Wuzzy.
* `textures/mana_bar.png`: [WTFPL](http://www.wtfpl.net/txt/copying/) by Wuzzy.
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* Everything else: WTFPL.