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@ -1,6 +1,6 @@
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# Mana [mana]
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* Version: 1.3.0
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* Version: 1.3.1
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* Note: This mod uses semantic versioning, as defined by version 2.0.0 of the SemVer standard. See: <http://semver.org/>
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## Description
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@ -14,7 +14,7 @@ Each player will have an additional attribute: Mana. To be precise:
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By default, each player spawns with 0/200 mana, and regenerates 1 mana per fifth of a second. All
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these values can be configured with the server settings (`minetest.conf`) and it is highly advised to do
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so if you plan to integrate this mod into a subgame.
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so if you plan to integrate this mod into a game.
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The mana regeneration rate (the “mana tick”) is a global setting and is *not* configured on a
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per-player basis.
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4
init.lua
4
init.lua
@ -271,7 +271,7 @@ end)
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]===]
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if minetest.get_modpath("hudbars") ~= nil then
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hb.register_hudbar("mana", 0xFFFFFF, S("Mana"), { bar = "mana_bar.png", icon = "mana_icon.png", bgicon = "mana_bgicon.png" }, 0, mana.settings.default_max, false)
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hb.register_hudbar("mana", 0xFFFFFF, S("Mana"), { bar = "mana_bar_purple.png", icon = "mana_icon_purple.png", bgicon = "mana_icon_bg_empty.png" }, 0, mana.settings.default_max, false)
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function mana.hud_update(playername)
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local player = minetest.get_player_by_name(playername)
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@ -321,3 +321,5 @@ end
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mana.round = function(x)
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return math.ceil(math.floor(x+0.5))
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end
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minetest.log("action", "[mana] loaded.")
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