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mirror of git://repo.or.cz/minetest_mana.git synced 2025-06-28 21:26:02 +02:00

5 Commits

8 changed files with 5 additions and 3 deletions

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@ -1,6 +1,6 @@
# Mana [mana] # Mana [mana]
* Version: 1.3.0 * Version: 1.3.1
* Note: This mod uses semantic versioning, as defined by version 2.0.0 of the SemVer standard. See: <http://semver.org/> * Note: This mod uses semantic versioning, as defined by version 2.0.0 of the SemVer standard. See: <http://semver.org/>
## Description ## Description
@ -14,7 +14,7 @@ Each player will have an additional attribute: Mana. To be precise:
By default, each player spawns with 0/200 mana, and regenerates 1 mana per fifth of a second. All By default, each player spawns with 0/200 mana, and regenerates 1 mana per fifth of a second. All
these values can be configured with the server settings (`minetest.conf`) and it is highly advised to do these values can be configured with the server settings (`minetest.conf`) and it is highly advised to do
so if you plan to integrate this mod into a subgame. so if you plan to integrate this mod into a game.
The mana regeneration rate (the “mana tick”) is a global setting and is *not* configured on a The mana regeneration rate (the “mana tick”) is a global setting and is *not* configured on a
per-player basis. per-player basis.

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@ -271,7 +271,7 @@ end)
]===] ]===]
if minetest.get_modpath("hudbars") ~= nil then if minetest.get_modpath("hudbars") ~= nil then
hb.register_hudbar("mana", 0xFFFFFF, S("Mana"), { bar = "mana_bar.png", icon = "mana_icon.png", bgicon = "mana_bgicon.png" }, 0, mana.settings.default_max, false) hb.register_hudbar("mana", 0xFFFFFF, S("Mana"), { bar = "mana_bar_purple.png", icon = "mana_icon_purple.png", bgicon = "mana_icon_bg_empty.png" }, 0, mana.settings.default_max, false)
function mana.hud_update(playername) function mana.hud_update(playername)
local player = minetest.get_player_by_name(playername) local player = minetest.get_player_by_name(playername)
@ -321,3 +321,5 @@ end
mana.round = function(x) mana.round = function(x)
return math.ceil(math.floor(x+0.5)) return math.ceil(math.floor(x+0.5))
end end
minetest.log("action", "[mana] loaded.")

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