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mirror of https://codeberg.org/tenplus1/mob_horse.git synced 2025-07-30 14:00:22 +02:00

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10 Commits

15 changed files with 360 additions and 218 deletions

3
depends.txt Normal file
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@ -0,0 +1,3 @@
mobs
lucky_block?
intllib?

229
init.lua
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@ -1,21 +1,24 @@
-- translation and get mod path
-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S = minetest.get_translator and minetest.get_translator("mob_horse") or
dofile(MP .. "/intllib.lua")
local S = minetest.get_translator("mob_horse")
local MP = minetest.get_modpath(minetest.get_current_modname()) .. "/"
-- horse shoes (speed, jump, brake/reverse speed, overlay texture)
-- 0.4.17 or 5.0 check
local y_off = 20
if minetest.features.object_independent_selectionbox then
y_off = 10
end
-- horse shoes (speed, jump, break, overlay texture)
local shoes = {
["mobs:horseshoe_steel"] = {7, 4, 2, "mobs_horseshoe_steelo.png"},
["mobs:horseshoe_bronze"] = {7, 4, 4, "mobs_horseshoe_bronzeo.png"},
["mobs:horseshoe_mese"] = {9, 5, 8, "mobs_horseshoe_meseo.png"},
["mobs:horseshoe_diamond"] = {10, 6, 6, "mobs_horseshoe_diamondo.png"},
["mobs:horseshoe_crystal"] = {11, 6, 9, "mobs_horseshoe_crystalo.png"}
["mobs:horseshoe_diamond"] = {10, 6, 6, "mobs_horseshoe_diamondo.png"}
}
-- rideable horse
mobs:register_mob("mob_horse:horse", {
type = "animal",
visual = "mesh",
@ -23,13 +26,14 @@ mobs:register_mob("mob_horse:horse", {
mesh = "mobs_horse.x",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
animation = {
speed_normal = 15, speed_run = 30,
stand_start = 25, stand_end = 50, -- 75
stand2_start = 25, stand2_end = 25,
stand3_start = 55, stand3_end = 75, stand3_loop = false,
walk_start = 75, walk_end = 100,
run_start = 75, run_end = 100,
punch_start = 55, punch_end = 75, punch_speed = 35,
speed_normal = 15,
speed_run = 30,
stand_start = 25,
stand_end = 75,
walk_start = 75,
walk_end = 100,
run_start = 75,
run_end = 100,
},
textures = {
{"mobs_horse.png"}, -- textures by Mjollna
@ -37,28 +41,23 @@ mobs:register_mob("mob_horse:horse", {
{"mobs_horseara.png"}
},
fear_height = 3,
--runaway = true,
runaway = true,
fly = false,
walk_chance = 60,
view_range = 7,
view_range = 5,
follow = {
"farming:wheat", "default:apple", "farming:oat",
"farming:barley", "farming:corn"
},
passive = false, attack_type = "dogfight", reach = 2.5, damage = 3,
attack_chance = 95,
attack_monsters = true,
hp_min = 15,
hp_max = 23,
armor = 100,
"farming:barley", "farming:corn"},
passive = true,
hp_min = 12,
hp_max = 16,
armor = 200,
lava_damage = 5,
fire_damage = 4,
fall_damage = 1,
water_damage = 0,
fall_damage = 5,
water_damage = 1,
makes_footstep_sound = true,
drops = {
{name = "mobs:leather", chance = 1, min = 0, max = 2},
{name = "mobs:meat_raw", chance = 1, min = 1, max = 2}
{name = "mobs:leather", chance = 1, min = 0, max = 2}
},
do_custom = function(self, dtime)
@ -70,9 +69,8 @@ mobs:register_mob("mob_horse:horse", {
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 10, z = -2}
self.driver_eye_offset = {x = 0, y = 10 + 3, z = 0}
self.driver_scale = {x = 0.8, y = 0.8} -- shrink driver to fit model
self.driver_attach_at = {x = 0, y = y_off, z = -2}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
end
-- if driver present allow control of horse
@ -88,20 +86,22 @@ mobs:register_mob("mob_horse:horse", {
on_die = function(self, pos)
-- detach player from horse properly
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
-- drop saddle if found
if self.saddle then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
self.saddle = nil
end
-- drop any horseshoes added
if self.shoed then
minetest.add_item(pos, self.shoed)
end
end,
do_punch = function(self, hitter)
@ -115,13 +115,19 @@ mobs:register_mob("mob_horse:horse", {
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then return end
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then return end
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- applying protection rune
if mobs:protect(self, clicker) then return end
if mobs:protect(self, clicker) then
return
end
local player_name = clicker:get_player_name()
@ -137,26 +143,29 @@ mobs:register_mob("mob_horse:horse", {
mobs.detach(clicker, {x = 1, y = 0, z = 1})
return
end
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker:get_pos(), "mobs:saddle")
end
-- attach saddle to horse
if not self.driver and not self.child
and clicker:get_wielded_item():get_name() == "mobs:saddle"
and not self.saddle then
self.saddle = nil
self.saddle = true
self.order = "stand"
self.object:set_properties({stepheight = 1.2})
-- attach player to horse
elseif (not self.driver and not self.child
and clicker:get_wielded_item():get_name() == "mobs:saddle")
or self.saddle then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
if not self.saddle then
inv:remove_item("main", "mobs:saddle")
end
self.texture_mods = self.texture_mods .. "^mobs_saddle_overlay.png"
self.object:set_texture_mod(self.texture_mods)
return
self.saddle = true
end
-- apply horseshoes
@ -180,14 +189,7 @@ mobs:register_mob("mob_horse:horse", {
-- apply horseshoe overlay to current horse texture
if overlay then
self.texture_mods = "^" .. overlay
if self.saddle then
self.texture_mods = self.texture_mods
.. "^mobs_saddle_overlay.png"
end
self.object:set_texture_mod(self.texture_mods)
end
@ -207,49 +209,25 @@ mobs:register_mob("mob_horse:horse", {
end
-- used to capture horse with magic lasso
if mobs:capture_mob(self, clicker, nil, nil, 100, false, nil) then return end
-- ride horse if saddled
if self.saddle and self.owner == player_name then
mobs.attach(self, clicker)
end
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end,
--[[
on_sound = function(self, def)
if def.loudness > 0.8 then -- if loud enough startle horse into jumping
self.object:set_velocity({x = 0, y = 5, z = 0})
end
end
]]
})
-- check for custom spawn.lua
local input = io.open(MP .. "spawn.lua", "r")
if input then
input:close()
input = nil
dofile(MP .. "spawn.lua")
else
mobs:spawn({
name = "mob_horse:horse",
nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"},
min_light = 14,
interval = 60,
chance = 16000,
min_height = 10,
max_height = 31000,
day_toggle = true
})
end
-- spawn egg
mobs:spawn({
name = "mob_horse:horse",
nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"},
min_light = 14,
interval = 60,
chance = 16000,
min_height = 10,
max_height = 31000,
day_toggle = true,
})
mobs:register_egg("mob_horse:horse", S("Horse"), "wool_brown.png", 1)
-- steel horseshoes
-- steel horseshoes
minetest.register_craftitem(":mobs:horseshoe_steel", {
description = S("Steel HorseShoes (use on horse to apply)"),
inventory_image = "mobs_horseshoe_steel.png",
@ -260,15 +238,14 @@ minetest.register_craft({
recipe = {
{"", "default:steelblock", ""},
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"}
{"default:steel_ingot", "", "default:steel_ingot"},
}
})
-- bronze horseshoes
minetest.register_craftitem(":mobs:horseshoe_bronze", {
description = S("Bronze HorseShoes (use on horse to apply)"),
inventory_image = "mobs_horseshoe_bronze.png"
inventory_image = "mobs_horseshoe_bronze.png",
})
minetest.register_craft({
@ -276,15 +253,14 @@ minetest.register_craft({
recipe = {
{"", "default:bronzeblock", ""},
{"default:bronze_ingot", "", "default:bronze_ingot"},
{"default:bronze_ingot", "", "default:bronze_ingot"}
{"default:bronze_ingot", "", "default:bronze_ingot"},
}
})
-- mese horseshoes
minetest.register_craftitem(":mobs:horseshoe_mese", {
description = S("Mese HorseShoes (use on horse to apply)"),
inventory_image = "mobs_horseshoe_mese.png"
inventory_image = "mobs_horseshoe_mese.png",
})
minetest.register_craft({
@ -292,15 +268,14 @@ minetest.register_craft({
recipe = {
{"", "default:mese", ""},
{"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"}
{"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"},
}
})
-- diamond horseshoes
minetest.register_craftitem(":mobs:horseshoe_diamond", {
description = S("Diamond HorseShoes (use on horse to apply)"),
inventory_image = "mobs_horseshoe_diamond.png"
inventory_image = "mobs_horseshoe_diamond.png",
})
minetest.register_craft({
@ -308,40 +283,20 @@ minetest.register_craft({
recipe = {
{"", "default:diamondblock", ""},
{"default:diamond", "", "default:diamond"},
{"default:diamond", "", "default:diamond"}
{"default:diamond", "", "default:diamond"},
}
})
-- crystal horseshoes
if minetest.get_modpath("ethereal") then
minetest.register_craftitem(":mobs:horseshoe_crystal", {
description = S("Crystal HorseShoes (use on horse to apply)"),
inventory_image = "mobs_horseshoe_crystal.png"
})
minetest.register_craft({
output = "mobs:horseshoe_crystal",
recipe = {
{"", "ethereal:crystal_block", ""},
{"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"},
{"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"}
}
})
end
-- lucky blocks
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"mobs:horseshoe_steel"}},
{"dro", {"mobs:horseshoe_bronze"}},
{"dro", {"mobs:horseshoe_mese"}},
{"dro", {"mobs:horseshoe_diamond"}},
{"dro", {"mobs:horseshoe_crystal"}}
})
lucky_block:add_blocks({
{"dro", {"mobs:horseshoe_steel"}},
{"dro", {"mobs:horseshoe_bronze"}},
{"dro", {"mobs:horseshoe_mese"}},
{"dro", {"mobs:horseshoe_diamond"}},
})
end
print("[MOD] Mobs Redo Horse loaded")
minetest.log("action", "[mob_horse] loaded.")

3
intllib.lua Normal file
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@ -0,0 +1,3 @@
-- Support for the old multi-load method
dofile(minetest.get_modpath("intllib").."/init.lua")

59
locale/it_IT.po Normal file
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@ -0,0 +1,59 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-02-06 00:07+0800\n"
"PO-Revision-Date: 2020-05-11 13:43+0200\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.2.1\n"
"Last-Translator: Hamlet <hamlatgitlab@riseup.net>\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Language: it_IT\n"
#: init.lua
msgid "Horse"
msgstr "Cavallo"
#: init.lua
msgid "Horse shoes fitted -"
msgstr "Ferri di cavallo indossati -"
#: init.lua
msgid " speed: "
msgstr " velocità: "
#: init.lua
msgid " , jump height: "
msgstr " , altezza di salto: "
#: init.lua
msgid " , stop speed: "
msgstr " , velocità di arresto: "
#: init.lua
msgid "Horse shoes only work on horses!"
msgstr "I ferri di cavallo funzionano solo sui cavalli!"
#: init.lua
msgid "Steel HorseShoes (use on horse to apply)"
msgstr "Ferri di cavallo d'acciaio (usarli su un cavallo per applicarli)"
#: init.lua
msgid "Bronze HorseShoes (use on horse to apply)"
msgstr "Ferri di cavallo di bronzo (usarli su un cavallo per applicarli)"
#: init.lua
msgid "Mese HorseShoes (use on horse to apply)"
msgstr "Ferri di cavallo di mese (usarli su un cavallo per applicarli)"
#: init.lua
msgid "Diamond HorseShoes (use on horse to apply)"
msgstr "Ferri di cavallo di diamante (usarli su un cavallo per applicarli)"

59
locale/ms.po Normal file
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@ -0,0 +1,59 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-02-06 00:07+0800\n"
"PO-Revision-Date: 2018-02-06 00:14+0800\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.6\n"
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Language: ms\n"
#: init.lua
msgid "Horse"
msgstr "Kuda"
#: init.lua
msgid "Horse shoes fitted -"
msgstr "Ladam telah dipasang pada kuda -"
#: init.lua
msgid " speed: "
msgstr " kelajuan: "
#: init.lua
msgid " , jump height: "
msgstr " , ketinggian lompat: "
#: init.lua
msgid " , stop speed: "
msgstr " , kelajuan berhenti: "
#: init.lua
msgid "Horse shoes only work on horses!"
msgstr "Ladam hanya boleh dipakaikan pada kuda!"
#: init.lua
msgid "Steel HorseShoes (use on horse to apply)"
msgstr "Ladam Kuda Keluli (guna pada kuda untuk pakaikan ia)"
#: init.lua
msgid "Bronze HorseShoes (use on horse to apply)"
msgstr "Ladam Kuda Gangsa (guna pada kuda untuk pakaikan ia)"
#: init.lua
msgid "Mese HorseShoes (use on horse to apply)"
msgstr "Ladam Kuda Mese (guna pada kuda untuk pakaikan ia)"
#: init.lua
msgid "Diamond HorseShoes (use on horse to apply)"
msgstr "Ladam Kuda Intan (guna pada kuda untuk pakaikan ia)"

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locale/template.pot Normal file
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@ -0,0 +1,58 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-02-06 00:07+0800\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: init.lua
msgid "Horse"
msgstr ""
#: init.lua
msgid "Horse shoes fitted -"
msgstr ""
#: init.lua
msgid " speed: "
msgstr ""
#: init.lua
msgid " , jump height: "
msgstr ""
#: init.lua
msgid " , stop speed: "
msgstr ""
#: init.lua
msgid "Horse shoes only work on horses!"
msgstr ""
#: init.lua
msgid "Steel HorseShoes (use on horse to apply)"
msgstr ""
#: init.lua
msgid "Bronze HorseShoes (use on horse to apply)"
msgstr ""
#: init.lua
msgid "Mese HorseShoes (use on horse to apply)"
msgstr ""
#: init.lua
msgid "Diamond HorseShoes (use on horse to apply)"
msgstr ""

58
locale/zh_CN.pot Normal file
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@ -0,0 +1,58 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-02-06 00:07+0800\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: init.lua
msgid "Horse"
msgstr "马"
#: init.lua
msgid "Horse shoes fitted -"
msgstr "马蹄铁 -"
#: init.lua
msgid " speed: "
msgstr "速度:"
#: init.lua
msgid " , jump height: "
msgstr ",跳跃高度"
#: init.lua
msgid " , stop speed: "
msgstr ",停止速度:"
#: init.lua
msgid "Horse shoes only work on horses!"
msgstr "马蹄铁只对马有效!"
#: init.lua
msgid "Steel HorseShoes (use on horse to apply)"
msgstr "钢马蹄铁(用在马匹上)"
#: init.lua
msgid "Bronze HorseShoes (use on horse to apply)"
msgstr "青铜马蹄铁(用在马匹上)"
#: init.lua
msgid "Mese HorseShoes (use on horse to apply)"
msgstr "黄石马蹄铁(用在马匹上)"
#: init.lua
msgid "Diamond HorseShoes (use on horse to apply)"
msgstr "钻石马蹄铁(用在马匹上)"

12
locale/zh_CN.txt Normal file
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@ -0,0 +1,12 @@
#Mod: mob_horse
Horse = 马
Horse shoes fitted - = 马蹄铁 -
speed: = 速度:
, jump height: = ,跳跃高度:
, stop speed: = ,停止速度:
Horse shoes only work on horses! = 马蹄铁只对马有效!
Steel HorseShoes (use on horse to apply) = 钢马蹄铁(用在马匹上)
Bronze HorseShoes (use on horse to apply) = 青铜马蹄铁(用在马匹上)
Mese HorseShoes (use on horse to apply) = 黄石马蹄铁(用在马匹上)
Diamond HorseShoes (use on horse to apply) = 钻石马蹄铁(用在马匹上)

12
locale/zh_TW.txt Normal file
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@ -0,0 +1,12 @@
#Mod: mob_horse
Horse = 馬
Horse shoes fitted - = 馬蹄鐵 -
speed: = 速度:
, jump height: = ,跳躍高度:
, stop speed: = ,停止速度:
Horse shoes only work on horses! = 馬蹄鐵只對馬有效!
Steel HorseShoes (use on horse to apply) = 鋼馬蹄鐵(用在馬匹上)
Bronze HorseShoes (use on horse to apply) = 青銅馬蹄鐵(用在馬匹上)
Mese HorseShoes (use on horse to apply) = 黃石馬蹄鐵(用在馬匹上)
Diamond HorseShoes (use on horse to apply) = 鑽石馬蹄鐵(用在馬匹上)

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@ -1,5 +1,4 @@
name = mob_horse
description = Adds a rideable horse into game with horse shoe upgrades.
depends = mobs
optional_depends = lucky_block
min_minetest_version = 5.0
optional_depends = lucky_block, intllib
description = Adds a rideable horse into game with horse shoe upgrades.

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@ -7,16 +7,12 @@ There are three different horse textures (white, brown, black) which will spawn
### Taming
Horses can be tamed with 10x wheat, apple, barley, oats of corn which then allows the player to pick up the horse using a lasso and ride by right-clicking with a saddle.
---
### Saddle
Right clicking a horse with a saddle equips it and the horse will be ordered to stand still until you wish to ride.
---
### Horseshoes
Horseshoes can be crafted using steel, bronze, mese, diamond and crystal (4x ingots - 2 down either side with 1x block top middle) and placed on a horse by right clicking with the item. These can make horses run faster or jump higher while riding depending on tier.
Horseshoes can be crafted using steel, bronze, mese and diamond (4x ingots - 2 down either side with 1x block top middle) and placed on a horse by right clicking with the item. These can make horses run faster or jump higher while riding depending on tier.
---
### Dead Horse
When riding a horse monsters will generally attack the horse first to get to player riding it, when horse dies the player is dismounted and it will drop any shoes or saddles in use as well as some horse meat.
#### Lucky Blocks: 5
#### Lucky Blocks: 4

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@ -1,72 +0,0 @@
--[[ Spawn Template, defaults to values shown if line not provided
mobs:spawn({
name = "",
- Name of mob, must be provided e.g. "mymod:my_mob"
nodes = {"group:soil, "group:stone"},
- Nodes to spawn on top of.
neighbors = {"air"},
- Nodes to spawn beside.
min_light = 0,
- Minimum light level.
max_light = 15,
- Maximum light level, 15 is sunlight only.
interval = 30,
- Spawn interval in seconds.
chance = 5000,
- Spawn chance, 1 in every 5000 nodes.
active_object_count = 1,
- Active mobs of this type in area.
min_height = -31000,
- Minimum height level.
max_height = 31000,
- Maximum height level.
day_toggle = nil,
- Daytime toggle, true to spawn during day, false for night, nil for both
on_spawn = nil,
- On spawn function to run when mob spawns in world
on_map_load = nil,
- On map load, when true mob only spawns in newly generated map areas
})
]]--
-- Horse
mobs:spawn({
name = "mob_horse:horse",
nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"},
min_light = 14,
interval = 60,
chance = 16000,
min_height = 10,
max_height = 31000,
day_toggle = true
})

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