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13
init.lua
13
init.lua
@@ -23,13 +23,13 @@ mobs:register_mob("mob_horse:horse", {
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mesh = "mobs_horse.x",
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
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animation = {
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speed_normal = 15,
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stand_start = 25, stand_end = 25, -- stand still
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stand2_start = 25, stand2_end = 50, stand2_loop = false, -- head to side
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-- stand3_start = 55, stand3_end = 75, stand3_loop = false, -- rear up
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speed_normal = 15, speed_run = 30,
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stand_start = 25, stand_end = 50, -- 75
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stand2_start = 25, stand2_end = 25,
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stand3_start = 55, stand3_end = 75, stand3_loop = false,
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walk_start = 75, walk_end = 100,
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run_start = 75, run_end = 100, speed_run = 30,
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punch_start = 55, punch_end = 75, punch_speed = 35
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run_start = 75, run_end = 100,
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punch_start = 55, punch_end = 75, punch_speed = 35,
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},
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textures = {
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{"mobs_horse.png"}, -- textures by Mjollna
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@@ -46,7 +46,6 @@ mobs:register_mob("mob_horse:horse", {
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"farming:barley", "farming:corn"
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},
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passive = false, attack_type = "dogfight", reach = 2.5, damage = 3,
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attack_chance = 95,
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attack_monsters = true,
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hp_min = 15,
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hp_max = 23,
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@@ -1,10 +0,0 @@
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# textdomain:mob_horse
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, jump height: = , springhøjde :
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, stop speed: = , stophastighed :
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speed: = hastighed :
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Bronze HorseShoes (use on horse to apply)=Bronzehestesko (brug på hest for at skoe den)
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Diamond HorseShoes (use on horse to apply)=Diamandhestesko (brug på hest for at skoe den)
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Horse=Hest
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Horse shoes fitted -= Hesteskoen passede -
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Mese HorseShoes (use on horse to apply)=Mesehestesko (brug på hest for at skoe den)
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Steel HorseShoes (use on horse to apply)=Stålhestesko (brug på hest for at skoe den)
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