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mobs_animal/sheep.lua

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local S = mobs.intllib_animal
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local random = math.random
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local all_colours = {
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{"black", S("Black"), "#000000b0"},
{"blue", S("Blue"), "#015dbb70"},
{"brown", S("Brown"), "#663300a0"},
{"cyan", S("Cyan"), "#01ffd870"},
{"dark_green", S("Dark Green"), "#005b0770"},
{"dark_grey", S("Dark Grey"), "#303030b0"},
{"green", S("Green"), "#61ff0170"},
{"grey", S("Grey"), "#5b5b5bb0"},
{"magenta", S("Magenta"), "#ff05bb70"},
{"orange", S("Orange"), "#ff840170"},
{"pink", S("Pink"), "#ff65b570"},
{"red", S("Red"), "#ff0000a0"},
{"violet", S("Violet"), "#2000c970"},
{"white", S("White"), "#abababc0"},
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{"yellow", S("Yellow"), "#e3ff0070"}
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}
-- Sheep by PilzAdam/K Pavel, texture converted to minetest by AMMOnym from Summerfield pack
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for _, col in ipairs(all_colours) do
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local drops_normal = {
{name = "mobs:mutton_raw", chance = 1, min = 1, max = 2},
{name = "wool:" .. col[1], chance = 1, min = 1, max = 1}
}
local drops_gotten = {
{name = "mobs:mutton_raw", chance = 1, min = 1, max = 2}
}
mobs:register_mob("mobs_animal:sheep_" .. col[1], {
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stay_near = {"farming:straw", 10},
stepheight = 0.6,
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type = "animal",
passive = true,
hp_min = 8,
hp_max = 10,
armor = 200,
collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "mobs_sheep.b3d",
textures = {
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{"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"}
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},
gotten_texture = {"mobs_sheep_shaved.png"},
gotten_mesh = "mobs_sheep_shaved.b3d",
makes_footstep_sound = true,
sounds = {
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random = "mobs_sheep"
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},
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
jump_height = 6,
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pushable = true,
drops = drops_normal,
water_damage = 0,
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lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 100,
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die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
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die_rotate = true
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},
follow = {
"farming:wheat", "default:grass_1", "farming:barley",
"farming:oat", "farming:rye"
},
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view_range = 8,
replace_rate = 10,
replace_what = {
{"group:grass", "air", -1},
{"default:dirt_with_grass", "default:dirt", -2}
},
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fear_height = 3,
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on_replace = function(self, pos, oldnode, newnode)
self.food = (self.food or 0) + 1
-- if sheep replaces 8x grass then it regrows wool
if self.food >= 8 then
self.food = 0
self.gotten = false
self.drops = drops_normal
self.object:set_properties({
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textures = {
"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:"
.. col[3] .. ")"
},
mesh = "mobs_sheep.b3d",
})
end
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end,
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on_rightclick = function(self, clicker)
--are we feeding?
if mobs:feed_tame(self, clicker, 8, true, true) then
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--if fed 7 times then sheep regrows wool
if self.food and self.food > 6 then
self.gotten = false
self.drops = drops_normal
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self.object:set_properties({
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textures = {
"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:"
.. col[3] .. ")"
},
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mesh = "mobs_sheep.b3d"
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})
end
return
end
local item = clicker:get_wielded_item()
local itemname = item:get_name()
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local name = clicker:get_player_name()
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--are we giving a haircut>
if itemname == "mobs:shears" then
if self.gotten ~= false
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or self.child ~= false
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or name ~= self.owner
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or not minetest.get_modpath("wool") then
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return
end
self.gotten = true -- shaved
self.drops = drops_gotten
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local obj = minetest.add_item(
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self.object:get_pos(),
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ItemStack("wool:" .. col[1] .. " " .. random(3))
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)
if obj then
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obj:set_velocity({
x = random(-1, 1),
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y = 5,
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z = random(-1, 1)
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})
end
item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
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mesh = "mobs_sheep_shaved.b3d"
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})
return
end
--are we coloring?
if itemname:find("dye:") then
if self.gotten == false
and self.child == false
and self.tamed == true
and name == self.owner then
local colr = string.split(itemname, ":")[2]
for _,c in pairs(all_colours) do
if c[1] == colr then
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local pos = self.object:get_pos()
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self.object:remove()
local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr)
local ent = mob:get_luaentity()
ent.owner = name
ent.tamed = true
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ent.protected = self.protected
ent.fire_damage = self.fire_damage
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-- take item
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if not mobs.is_creative(clicker:get_player_name()) then
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item:take_item()
clicker:set_wielded_item(item)
end
break
end
end
end
return
end
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-- protect mod with mobs:protector item
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if mobs:protect(self, clicker) then return end
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--are we capturing?
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if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
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end
})
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-- spawn egg
mobs:register_egg("mobs_animal:sheep_"..col[1], S("@1 Sheep", col[2]),
"wool_" .. col[1] .. ".png^mobs_sheep_inv.png")
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-- compatibility
mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1])
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end
if not mobs.custom_spawn_animal then
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mobs:spawn({
name = "mobs_animal:sheep_white",
nodes = {"default:dirt_with_grass", "ethereal:green_dirt"},
neighbors = {"group:grass"},
min_light = 14,
interval = 60,
chance = 8000,
min_height = 0,
max_height = 200,
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day_toggle = true,
active_object_count = 3,
-- custom function to spawn sheep herds around main mob
on_spawn = function(self, pos)
local nods = minetest.find_nodes_in_area_under_air(
{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
{"default:dirt_with_grass", "ethereal:green_dirt"})
if nods and #nods > 0 then
-- min herd of 3
local iter = math.min(#nods, 3)
-- print("--- sheep at", minetest.pos_to_string(pos), iter)
for n = 1, iter do
-- 1/8 chance of black sheep, 1/4 chance of baby sheep
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local pos2 = nods[random(#nods)]
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local type = random(8) == 1 and "_black" or "_white"
local kid = random(4) == 1 and true or nil
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pos2.y = pos2.y + 2
if minetest.get_node(pos2).name == "air" then
mobs:add_mob(pos2, {
name = "mobs_animal:sheep" .. type, child = kid})
end
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end
end
end
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})
end
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mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- compatibility
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-- raw mutton
minetest.register_craftitem(":mobs:mutton_raw", {
description = S("Raw Mutton"),
inventory_image = "mobs_mutton_raw.png",
on_use = minetest.item_eat(2),
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groups = {food_meat_raw = 1, food_mutton_raw = 1, flammable = 2}
})
-- cooked mutton
minetest.register_craftitem(":mobs:mutton_cooked", {
description = S("Cooked Mutton"),
inventory_image = "mobs_mutton_cooked.png",
on_use = minetest.item_eat(6),
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groups = {food_meat = 1, food_mutton = 1, flammable = 2}
})
minetest.register_craft({
type = "cooking",
output = "mobs:mutton_cooked",
recipe = "mobs:mutton_raw",
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cooktime = 5
})