mobs_monster/init.lua

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-- Load support for intllib.
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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local S = minetest.get_translator and minetest.get_translator("mobs_monster") or
dofile(path .. "intllib.lua")
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mobs.intllib = S
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_monster = true
input:close()
input = nil
end
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-- Monsters
dofile(path .. "dirt_monster.lua") -- PilzAdam
dofile(path .. "dungeon_master.lua")
dofile(path .. "oerkki.lua")
dofile(path .. "sand_monster.lua")
dofile(path .. "stone_monster.lua")
dofile(path .. "tree_monster.lua")
dofile(path .. "lava_flan.lua") -- Zeg9
dofile(path .. "mese_monster.lua")
dofile(path .. "spider.lua") -- AspireMint
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dofile(path .. "land_guard.lua")
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dofile(path .. "fire_spirit.lua")
-- Load custom spawning
if mobs.custom_spawn_monster then
dofile(path .. "spawn.lua")
end
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-- Lucky Blocks
dofile(path .. "lucky_block.lua")
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print ("[MOD] Mobs Redo Monsters loaded")