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add additional tree monster types for ethereal trees
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@ -20,6 +20,7 @@ mobs:register_mob("mobs_monster:oerkki", {
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textures = {
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{"mobs_oerkki.png"},
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{"mobs_oerkki2.png"},
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{"mobs_oerkki3.png"},
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},
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makes_footstep_sound = false,
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sounds = {
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BIN
textures/mobs_oerkki3.png
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BIN
textures/mobs_oerkki3.png
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After Width: | Height: | Size: 1.2 KiB |
BIN
textures/mobs_tree_monster3.png
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BIN
textures/mobs_tree_monster3.png
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After Width: | Height: | Size: 3.1 KiB |
BIN
textures/mobs_tree_monster4.png
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textures/mobs_tree_monster4.png
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After Width: | Height: | Size: 3.1 KiB |
BIN
textures/mobs_tree_monster5.png
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textures/mobs_tree_monster5.png
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After Width: | Height: | Size: 3.6 KiB |
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@ -1,6 +1,39 @@
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local S = mobs.intllib
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local tree_types = {
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{ nodes = {"ethereal:sakura_leaves", "ethereal:sakura_leaves2"},
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skins = {"mobs_tree_monster5.png"},
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drops = {
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{name = "default:stick", chance = 1, min = 1, max = 3},
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{name = "ethereal:sakura_leaves", chance = 1, min = 1, max = 2},
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{name = "ethereal:sakura_trunk", chance = 2, min = 1, max = 2},
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{name = "ethereal:sakura_tree_sapling", chance = 2, min = 0, max = 2},
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}
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},
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{ nodes = {"ethereal:frost_leaves"},
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skins = {"mobs_tree_monster3.png"},
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drops = {
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{name = "default:stick", chance = 1, min = 1, max = 3},
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{name = "ethereal:frost_leaves", chance = 1, min = 1, max = 2},
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{name = "ethereal:frost_tree", chance = 2, min = 1, max = 2},
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{name = "ethereal:crystal_spike", chance = 4, min = 0, max = 2},
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}
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},
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{ nodes = {"ethereal:yellowleaves"},
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skins = {"mobs_tree_monster4.png"},
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drops = {
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{name = "default:stick", chance = 1, min = 1, max = 3},
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{name = "ethereal:yellowleaves", chance = 1, min = 1, max = 2},
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{name = "ethereal:yellow_tree_sapling", chance = 2, min = 0, max = 2},
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{name = "ethereal:golden_apple", chance = 3, min = 0, max = 2},
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}
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}
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}
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-- Tree Monster (or Tree Gollum) by PilzAdam
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@ -64,13 +97,39 @@ mobs:register_mob("mobs_monster:tree_monster", {
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punch_start = 48,
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punch_end = 62,
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},
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-- check surrounding nodes and spawn a specific spider
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
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for n = 1, #tree_types do
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tmp = tree_types[n]
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if minetest.find_node_near(pos, 1, tmp.nodes) then
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self.base_texture = tmp.skins
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self.object:set_properties({textures = tmp.skins})
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if tmp.drops then
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self.drops = tmp.drops
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end
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return true
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end
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end
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return true -- run only once, false/nil runs every activation
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end
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:tree_monster",
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nodes = {"default:leaves", "default:jungleleaves"},
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nodes = {"group:leaves"}, --{"default:leaves", "default:jungleleaves"},
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max_light = 7,
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chance = 7000,
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min_height = 0,
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