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https://codeberg.org/tenplus1/mobs_monster.git
synced 2025-07-08 03:10:22 +02:00
add different dirt and stone type monsters
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@ -1,6 +1,16 @@
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local S = mobs.intllib
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local dirt_types = {
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{ nodes = {"ethereal:dry_dirt"},
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skins = {"mobs_dirt_monster3.png"},
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drops = {
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{name = "ethereal:dry_dirt", chance = 1, min = 0, max = 2}
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}
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}
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}
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-- Dirt Monster by PilzAdam
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@ -19,6 +29,7 @@ mobs:register_mob("mobs_monster:dirt_monster", {
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mesh = "mobs_stone_monster.b3d",
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textures = {
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{"mobs_dirt_monster.png"},
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{"mobs_dirt_monster2.png"},
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},
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blood_texture = "default_dirt.png",
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makes_footstep_sound = true,
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@ -48,19 +59,39 @@ mobs:register_mob("mobs_monster:dirt_monster", {
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punch_start = 40,
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punch_end = 63,
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},
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-- check surrounding nodes and spawn a specific spider
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
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for n = 1, #dirt_types do
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tmp = dirt_types[n]
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if minetest.find_node_near(pos, 1, tmp.nodes) then
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self.base_texture = tmp.skins
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self.object:set_properties({textures = tmp.skins})
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if tmp.drops then
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self.drops = tmp.drops
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end
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return true
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end
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end
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return true -- run only once, false/nil runs every activation
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end
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})
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local spawn_on = "default:dirt_with_grass"
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if minetest.get_modpath("ethereal") then
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spawn_on = "ethereal:gray_dirt"
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end
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:dirt_monster",
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nodes = {spawn_on},
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nodes = {"default:dirt_with_grass", "ethereal:gray_dirt", "ethereal:dry_dirt"},
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min_light = 0,
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max_light = 7,
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chance = 6000,
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