Browse Source

make fireball immortal and reduce collisionbox

tags/20181016
TenPlus1 1 year ago
parent
commit
45c1743ed6
1 changed files with 9 additions and 2 deletions
  1. +9
    -2
      dungeon_master.lua

+ 9
- 2
dungeon_master.lua View File

@@ -83,7 +83,7 @@ mobs:register_arrow("mobs_monster:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_fireball.png"},
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
velocity = 7,
tail = 1,
tail_texture = "mobs_fireball.png",
@@ -91,6 +91,11 @@ mobs:register_arrow("mobs_monster:fireball", {
glow = 5,
expire = 0.1,

on_activate = function(self, staticdata, dtime_s)
-- make fireball indestructable
self.object:set_armor_groups({immortal = 1, fleshy = 100})
end,

-- if player has a good weapon with 7+ damage it can deflect fireball
on_punch = function(self, hitter, tflp, tool_capabilities, dir)

@@ -99,7 +104,9 @@ mobs:register_arrow("mobs_monster:fireball", {
local damage = tool_capabilities.damage_groups and
tool_capabilities.damage_groups.fleshy or 1

if damage > 6 then
local tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)

if damage > 6 and tmp < 4 then

self.object:set_velocity({
x = dir.x * self.velocity,


Loading…
Cancel
Save