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https://codeberg.org/tenplus1/mobs_monster.git
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make fireball immortal and reduce collisionbox
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70cc684e41
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@ -83,7 +83,7 @@ mobs:register_arrow("mobs_monster:fireball", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"mobs_fireball.png"},
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collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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velocity = 7,
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tail = 1,
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tail_texture = "mobs_fireball.png",
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@ -91,6 +91,11 @@ mobs:register_arrow("mobs_monster:fireball", {
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glow = 5,
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expire = 0.1,
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on_activate = function(self, staticdata, dtime_s)
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-- make fireball indestructable
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self.object:set_armor_groups({immortal = 1, fleshy = 100})
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end,
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-- if player has a good weapon with 7+ damage it can deflect fireball
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on_punch = function(self, hitter, tflp, tool_capabilities, dir)
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@ -99,7 +104,9 @@ mobs:register_arrow("mobs_monster:fireball", {
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local damage = tool_capabilities.damage_groups and
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tool_capabilities.damage_groups.fleshy or 1
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if damage > 6 then
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local tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
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if damage > 6 and tmp < 4 then
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self.object:set_velocity({
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x = dir.x * self.velocity,
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