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https://codeberg.org/tenplus1/mobs_monster.git
synced 2024-11-13 22:30:20 +01:00
sand monsters kinda dissolve when killed
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@ -2,6 +2,34 @@
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local S = mobs.intllib
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-- custom particle effects
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local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
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radius = radius or 2
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min_size = min_size or 0.5
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max_size = max_size or 1
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gravity = gravity or -10
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glow = glow or 0
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minetest.add_particlespawner({
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amount = amount,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -radius, y = -radius, z = -radius},
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maxvel = {x = radius, y = radius, z = radius},
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minacc = {x = 0, y = gravity, z = 0},
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maxacc = {x = 0, y = gravity, z = 0},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = min_size,
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maxsize = max_size,
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texture = texture,
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glow = glow,
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})
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end
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-- Sand Monster by PilzAdam
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mobs:register_mob("mobs_monster:sand_monster", {
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@ -21,6 +49,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
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textures = {
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{"mobs_sand_monster.png"},
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},
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blood_texture = "default_sand.png",
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_sandmonster",
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@ -55,6 +84,13 @@ mobs:register_mob("mobs_monster:sand_monster", {
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minetest.add_item(pos, "default:sand")
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end,
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]]
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on_die = function(self, pos)
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pos.y = pos.y + 0.5
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effect(pos, 20, "default_sand.png", nil, nil, 0.5, nil)
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pos.y = pos.y + 0.25
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effect(pos, 20, "default_sand.png", nil, nil, 1, nil)
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end,
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})
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