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tweak dm,stone and tree monster drops
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@ -38,8 +38,9 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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view_range = 15,
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drops = {
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{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
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{name = "mobs:leather", chance = 2, min = 0, max = 2},
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{name = "default:mese_crystal", chance = 3, min = 0, max = 2},
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{name = "default:diamond", chance = 4, min = 0, max = 1},
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{name = "default:mese_crystal", chance = 2, min = 0, max = 2},
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{name = "default:diamondblock", chance = 30, min = 0, max = 1},
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},
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water_damage = 1,
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@ -32,9 +32,9 @@ mobs:register_mob("mobs_monster:stone_monster", {
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floats = 0,
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view_range = 10,
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drops = {
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{name = "default:torch", chance = 2, min = 0, max = 2},
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{name = "default:cobble", chance = 1, min = 0, max = 2},
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{name = "default:coal_lump", chance = 3, min = 0, max = 2},
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{name = "default:iron_lump", chance = 5, min = 0, max = 2},
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{name = "default:coal_lump", chance = 3, min = 0, max = 3},
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},
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water_damage = 0,
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lava_damage = 1,
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@ -32,9 +32,10 @@ mobs:register_mob("mobs_monster:tree_monster", {
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jump = true,
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view_range = 15,
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drops = {
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{name = "default:stick", chance = 1, min = 0, max = 2},
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{name = "default:sapling", chance = 2, min = 0, max = 2},
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{name = "default:junglesapling", chance = 2, min = 0, max = 2},
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{name = "default:apple", chance = 2, min = 1, max = 2},
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{name = "default:junglesapling", chance = 3, min = 0, max = 2},
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{name = "default:apple", chance = 4, min = 1, max = 2},
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},
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water_damage = 0,
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lava_damage = 0,
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