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set self.node_damage to false for spiders
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@ -92,6 +92,7 @@ mobs:register_mob("mobs_monster:spider", {
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water_damage = 5,
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water_damage = 5,
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lava_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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light_damage = 0,
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node_damage = false, -- disable damage_per_second node damage
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animation = {
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animation = {
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speed_normal = 15,
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speed_normal = 15,
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speed_run = 20,
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speed_run = 20,
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