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mirror of https://codeberg.org/tenplus1/mobs_monster.git synced 2024-12-22 08:50:27 +01:00

Added new spider mob by AspireMint with 4 distinct skins

This commit is contained in:
TenPlus1 2018-07-01 15:58:09 +01:00
parent da37864f8a
commit 961b7c3a4c
9 changed files with 118 additions and 0 deletions

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@ -27,6 +27,7 @@ dofile(path .. "/tree_monster.lua")
dofile(path .. "/lava_flan.lua") -- Zeg9
dofile(path .. "/mese_monster.lua")
dofile(path .. "/spider.lua") -- AspireMint
dofile(path .. "/spider2.lua")
dofile(path .. "/lucky_block.lua")

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@ -29,6 +29,10 @@ Spider
- Found in dark holes inside desertstone (crystal biomes in ethereal), spiders wait for prey to amble past and strike. They are mostly docile during the day though unless hit. Will drop string when killed.
New Spiders
- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore.
Stone Monster
- Found underground in dark caves these mobs seem to be zombie-like in fashion with a tendency to rush a player in the area. can drop torch, iron or coal when killed.

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spider2.lua Normal file
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@ -0,0 +1,113 @@
local S = mobs.intllib
-- Spider by AspireMint (CC-BY-SA 3.0 license)
mobs:register_mob("mobs_monster:spider2", {
--docile_by_day = true,
group_attack = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 30,
armor = 200,
collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_spider2.b3d",
textures = {
{"mobs_spider_mese.png"},
{"mobs_spider_orange.png"},
{"mobs_spider_snowy.png"},
{"mobs_spider_grey.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
attack = "mobs_spider",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
floats = 0,
drops = {
{name = "farming:string", chance = 1, min = 1, max = 3},
},
water_damage = 5,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 20,--15,
stand_start = 0,
stand_end = 0,
walk_start = 1,
walk_end = 21,
run_start = 1,
run_end = 21,
punch_start = 25,
punch_end = 45,
},
-- what kind of spider are we spawning?
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
-- snowy spider
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
self.base_texture = {"mobs_spider_snowy.png"}
self.object:set_properties({textures = self.base_texture})
-- tarantula
elseif minetest.find_node_near(pos, 1,
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
self.base_texture = {"mobs_spider_orange.png"}
self.object:set_properties({textures = self.base_texture})
-- grey spider
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then
self.base_texture = {"mobs_spider_grey.png"}
self.object:set_properties({textures = self.base_texture})
-- mese spider
elseif minetest.find_node_near(pos, 1,
{"default:mese", "default:stone_with_mese"}) then
self.base_texture = {"mobs_spider_mese.png"}
self.object:set_properties({textures = self.base_texture})
end
return true -- run only once, false/nil runs every activation
end,
})
-- above ground spawn
mobs:spawn({
name = "mobs_monster:spider2",
nodes = {"default:dirt_with_rainforest_litter", "default:snowblock", "default:snow"},
min_light = 0,
max_light = 8,
chance = 7000,
active_object_count = 1,
min_height = 25,
max_height = 31000,
})
-- below ground spawn
mobs:spawn({
name = "mobs_monster:spider2",
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
min_light = 0,
max_light = 7,
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = -40,
})
mobs:register_egg("mobs_monster:spider2", S("Spider2"), "mobs_cobweb.png", 1)

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