Added new spider mob by AspireMint with 4 distinct skins
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init.lua
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init.lua
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@ -27,6 +27,7 @@ dofile(path .. "/tree_monster.lua")
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dofile(path .. "/lava_flan.lua") -- Zeg9
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dofile(path .. "/lava_flan.lua") -- Zeg9
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dofile(path .. "/mese_monster.lua")
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dofile(path .. "/mese_monster.lua")
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dofile(path .. "/spider.lua") -- AspireMint
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dofile(path .. "/spider.lua") -- AspireMint
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dofile(path .. "/spider2.lua")
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dofile(path .. "/lucky_block.lua")
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dofile(path .. "/lucky_block.lua")
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@ -29,6 +29,10 @@ Spider
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- Found in dark holes inside desertstone (crystal biomes in ethereal), spiders wait for prey to amble past and strike. They are mostly docile during the day though unless hit. Will drop string when killed.
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- Found in dark holes inside desertstone (crystal biomes in ethereal), spiders wait for prey to amble past and strike. They are mostly docile during the day though unless hit. Will drop string when killed.
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New Spiders
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- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore.
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Stone Monster
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Stone Monster
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- Found underground in dark caves these mobs seem to be zombie-like in fashion with a tendency to rush a player in the area. can drop torch, iron or coal when killed.
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- Found underground in dark caves these mobs seem to be zombie-like in fashion with a tendency to rush a player in the area. can drop torch, iron or coal when killed.
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@ -0,0 +1,113 @@
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local S = mobs.intllib
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-- Spider by AspireMint (CC-BY-SA 3.0 license)
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mobs:register_mob("mobs_monster:spider2", {
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--docile_by_day = true,
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group_attack = true,
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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reach = 2,
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damage = 3,
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hp_min = 10,
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hp_max = 30,
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armor = 200,
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collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
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visual_size = {x = 1, y = 1},
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visual = "mesh",
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mesh = "mobs_spider2.b3d",
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textures = {
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{"mobs_spider_mese.png"},
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{"mobs_spider_orange.png"},
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{"mobs_spider_snowy.png"},
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{"mobs_spider_grey.png"},
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},
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_spider",
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attack = "mobs_spider",
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},
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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view_range = 15,
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floats = 0,
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drops = {
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{name = "farming:string", chance = 1, min = 1, max = 3},
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},
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water_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 20,--15,
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stand_start = 0,
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stand_end = 0,
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walk_start = 1,
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walk_end = 21,
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run_start = 1,
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run_end = 21,
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punch_start = 25,
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punch_end = 45,
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},
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-- what kind of spider are we spawning?
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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-- snowy spider
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if minetest.find_node_near(pos, 1,
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{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
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self.base_texture = {"mobs_spider_snowy.png"}
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self.object:set_properties({textures = self.base_texture})
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-- tarantula
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elseif minetest.find_node_near(pos, 1,
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{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
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self.base_texture = {"mobs_spider_orange.png"}
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self.object:set_properties({textures = self.base_texture})
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-- grey spider
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elseif minetest.find_node_near(pos, 1,
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{"default:stone", "default:gravel"}) then
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self.base_texture = {"mobs_spider_grey.png"}
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self.object:set_properties({textures = self.base_texture})
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-- mese spider
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elseif minetest.find_node_near(pos, 1,
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{"default:mese", "default:stone_with_mese"}) then
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self.base_texture = {"mobs_spider_mese.png"}
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self.object:set_properties({textures = self.base_texture})
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end
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return true -- run only once, false/nil runs every activation
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end,
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})
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-- above ground spawn
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mobs:spawn({
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name = "mobs_monster:spider2",
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nodes = {"default:dirt_with_rainforest_litter", "default:snowblock", "default:snow"},
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min_light = 0,
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max_light = 8,
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chance = 7000,
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active_object_count = 1,
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min_height = 25,
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max_height = 31000,
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})
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-- below ground spawn
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mobs:spawn({
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name = "mobs_monster:spider2",
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nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
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min_light = 0,
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max_light = 7,
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chance = 7000,
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active_object_count = 1,
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min_height = -31000,
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max_height = -40,
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})
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mobs:register_egg("mobs_monster:spider2", S("Spider2"), "mobs_cobweb.png", 1)
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