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update spiders mob, added crystal spider option when ethereal active

tags/20181016
TenPlus1 2 years ago
parent
commit
9989834ef9
7 changed files with 82 additions and 6250 deletions
  1. +0
    -1
      init.lua
  2. +0
    -0
      models/mobs_spider.b3d
  3. +0
    -6103
      models/mobs_spider.x
  4. +2
    -6
      readme.md
  5. +80
    -28
      spider.lua
  6. +0
    -112
      spider2.lua
  7. BIN
      textures/mobs_spider_crystal.png

+ 0
- 1
init.lua View File

@@ -27,7 +27,6 @@ dofile(path .. "/tree_monster.lua")
dofile(path .. "/lava_flan.lua") -- Zeg9
dofile(path .. "/mese_monster.lua")
dofile(path .. "/spider.lua") -- AspireMint
dofile(path .. "/spider2.lua")

dofile(path .. "/lucky_block.lua")



models/mobs_spider2.b3d → models/mobs_spider.b3d View File


+ 0
- 6103
models/mobs_spider.x
File diff suppressed because it is too large
View File


+ 2
- 6
readme.md View File

@@ -25,13 +25,9 @@ Sand Monster

- The hot deserts are home to these guys who spawn at any time of the day to attack players. They drop 3-5 desert sand when killed.

Spider
Spiders

- Found in dark holes inside desertstone (crystal biomes in ethereal), spiders wait for prey to amble past and strike. They are mostly docile during the day though unless hit. Will drop string when killed.

New Spiders

- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore.
- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.

Stone Monster



+ 80
- 28
spider.lua View File

@@ -2,26 +2,30 @@
local S = mobs.intllib


-- Spider by AspireMint (CC-BY-SA 3.0 license)

mobs:register_mob("mobs_monster:spider", {
docile_by_day = true,
--docile_by_day = true,
group_attack = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 20,
hp_max = 40,
hp_min = 10,
hp_max = 30,
armor = 200,
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_spider.x",
mesh = "mobs_spider.b3d",
textures = {
{"mobs_spider.png"},
{"mobs_spider_mese.png"},
{"mobs_spider_orange.png"},
{"mobs_spider_snowy.png"},
{"mobs_spider_grey.png"},
{"mobs_spider_crystal.png"},
},
visual_size = {x = 7, y = 7},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
@@ -33,8 +37,7 @@ mobs:register_mob("mobs_monster:spider", {
view_range = 15,
floats = 0,
drops = {
{name = "farming:string", chance = 1, min = 1, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
{name = "farming:string", chance = 1, min = 1, max = 3},
},
water_damage = 5,
lava_damage = 5,
@@ -42,42 +45,90 @@ mobs:register_mob("mobs_monster:spider", {
animation = {
speed_normal = 15,
speed_run = 20,--15,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
stand_start = 0,
stand_end = 0,
walk_start = 1,
walk_end = 21,
run_start = 1,
run_end = 21,
punch_start = 25,
punch_end = 45,
},
})
-- what kind of spider are we spawning?
on_spawn = function(self)

local pos = self.object:get_pos() ; pos.y = pos.y - 1

-- snowy spider
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
self.base_texture = {"mobs_spider_snowy.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- tarantula
elseif minetest.find_node_near(pos, 1,
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
self.base_texture = {"mobs_spider_orange.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- grey spider
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then
self.base_texture = {"mobs_spider_grey.png"}
self.object:set_properties({textures = self.base_texture})
-- mese spider
elseif minetest.find_node_near(pos, 1,
{"default:mese", "default:stone_with_mese"}) then
self.base_texture = {"mobs_spider_mese.png"}
self.object:set_properties({textures = self.base_texture})
elseif minetest.find_node_near(pos, 1,
{"ethereal:crystal_dirt", "ethereal:crystal_spike"}) then
self.base_texture = {"mobs_spider_crystal.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
self.drops = {
{name = "farming:string", chance = 1, min = 1, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
}
end

local spawn_on = "default:desert_stone"
return true -- run only once, false/nil runs every activation
end,
})

if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:crystal_dirt"
else
minetest.register_alias("ethereal:crystal_spike", "default:sandstone")
end

-- above ground spawn
mobs:spawn({
name = "mobs_monster:spider",
nodes = {spawn_on},
nodes = {
"default:dirt_with_rainforest_litter", "default:snowblock",
"default:snow", "ethereal:crystal_dirt"
},
min_light = 0,
max_light = 12,
max_light = 8,
chance = 7000,
active_object_count = 1,
min_height = -50,
min_height = 25,
max_height = 31000,
})

-- below ground spawn
mobs:spawn({
name = "mobs_monster:spider",
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
min_light = 0,
max_light = 7,
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = -40,
})


mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)


mobs:alias_mob("mobs:spider", "mobs_monster:spider") -- compatibility
mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider") -- compatibility


-- cobweb


+ 0
- 112
spider2.lua View File

@@ -1,115 +0,0 @@

local S = mobs.intllib



mobs:register_mob("mobs_monster:spider2", {
--docile_by_day = true,
group_attack = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 30,
armor = 200,
collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_spider2.b3d",
textures = {
{"mobs_spider_mese.png"},
{"mobs_spider_orange.png"},
{"mobs_spider_snowy.png"},
{"mobs_spider_grey.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
attack = "mobs_spider",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
floats = 0,
drops = {
{name = "farming:string", chance = 1, min = 1, max = 3},
},
water_damage = 5,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 20,--15,
stand_start = 0,
stand_end = 0,
walk_start = 1,
walk_end = 21,
run_start = 1,
run_end = 21,
punch_start = 25,
punch_end = 45,
},
-- what kind of spider are we spawning?
on_spawn = function(self)

local pos = self.object:get_pos() ; pos.y = pos.y - 1

-- snowy spider
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
self.base_texture = {"mobs_spider_snowy.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- tarantula
elseif minetest.find_node_near(pos, 1,
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
self.base_texture = {"mobs_spider_orange.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- grey spider
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then
self.base_texture = {"mobs_spider_grey.png"}
self.object:set_properties({textures = self.base_texture})
-- mese spider
elseif minetest.find_node_near(pos, 1,
{"default:mese", "default:stone_with_mese"}) then
self.base_texture = {"mobs_spider_mese.png"}
self.object:set_properties({textures = self.base_texture})
end

return true -- run only once, false/nil runs every activation
end,
})


mobs:spawn({
name = "mobs_monster:spider2",
nodes = {"default:dirt_with_rainforest_litter", "default:snowblock", "default:snow"},
min_light = 0,
max_light = 8,
chance = 7000,
active_object_count = 1,
min_height = 25,
max_height = 31000,
})

mobs:spawn({
name = "mobs_monster:spider2",
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
min_light = 0,
max_light = 7,
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = -40,
})


mobs:register_egg("mobs_monster:spider2", S("Spider2"), "mobs_cobweb.png", 1)

BIN
textures/mobs_spider_crystal.png View File

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