update spiders mob, added crystal spider option when ethereal active

这个提交包含在:
TenPlus1 2018-07-11 21:06:48 +01:00
父节点 aa0124a5b3
当前提交 9989834ef9
共有 7 个文件被更改,包括 83 次插入6255 次删除

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@ -27,7 +27,6 @@ dofile(path .. "/tree_monster.lua")
dofile(path .. "/lava_flan.lua") -- Zeg9
dofile(path .. "/mese_monster.lua")
dofile(path .. "/spider.lua") -- AspireMint
dofile(path .. "/spider2.lua")
dofile(path .. "/lucky_block.lua")

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@ -25,13 +25,9 @@ Sand Monster
- The hot deserts are home to these guys who spawn at any time of the day to attack players. They drop 3-5 desert sand when killed.
Spider
Spiders
- Found in dark holes inside desertstone (crystal biomes in ethereal), spiders wait for prey to amble past and strike. They are mostly docile during the day though unless hit. Will drop string when killed.
New Spiders
- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore.
- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.
Stone Monster

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@ -2,26 +2,30 @@
local S = mobs.intllib
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
-- Spider by AspireMint (CC-BY-SA 3.0 license)
mobs:register_mob("mobs_monster:spider", {
docile_by_day = true,
--docile_by_day = true,
group_attack = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 20,
hp_max = 40,
hp_min = 10,
hp_max = 30,
armor = 200,
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_spider.x",
mesh = "mobs_spider.b3d",
textures = {
{"mobs_spider.png"},
{"mobs_spider_mese.png"},
{"mobs_spider_orange.png"},
{"mobs_spider_snowy.png"},
{"mobs_spider_grey.png"},
{"mobs_spider_crystal.png"},
},
visual_size = {x = 7, y = 7},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
@ -33,8 +37,7 @@ mobs:register_mob("mobs_monster:spider", {
view_range = 15,
floats = 0,
drops = {
{name = "farming:string", chance = 1, min = 1, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
{name = "farming:string", chance = 1, min = 1, max = 3},
},
water_damage = 5,
lava_damage = 5,
@ -42,42 +45,90 @@ mobs:register_mob("mobs_monster:spider", {
animation = {
speed_normal = 15,
speed_run = 20,--15,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
stand_start = 0,
stand_end = 0,
walk_start = 1,
walk_end = 21,
run_start = 1,
run_end = 21,
punch_start = 25,
punch_end = 45,
},
-- what kind of spider are we spawning?
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
-- snowy spider
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
self.base_texture = {"mobs_spider_snowy.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- tarantula
elseif minetest.find_node_near(pos, 1,
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
self.base_texture = {"mobs_spider_orange.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- grey spider
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then
self.base_texture = {"mobs_spider_grey.png"}
self.object:set_properties({textures = self.base_texture})
-- mese spider
elseif minetest.find_node_near(pos, 1,
{"default:mese", "default:stone_with_mese"}) then
self.base_texture = {"mobs_spider_mese.png"}
self.object:set_properties({textures = self.base_texture})
elseif minetest.find_node_near(pos, 1,
{"ethereal:crystal_dirt", "ethereal:crystal_spike"}) then
self.base_texture = {"mobs_spider_crystal.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
self.drops = {
{name = "farming:string", chance = 1, min = 1, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
}
end
return true -- run only once, false/nil runs every activation
end,
})
local spawn_on = "default:desert_stone"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:crystal_dirt"
else
minetest.register_alias("ethereal:crystal_spike", "default:sandstone")
end
-- above ground spawn
mobs:spawn({
name = "mobs_monster:spider",
nodes = {spawn_on},
nodes = {
"default:dirt_with_rainforest_litter", "default:snowblock",
"default:snow", "ethereal:crystal_dirt"
},
min_light = 0,
max_light = 12,
max_light = 8,
chance = 7000,
active_object_count = 1,
min_height = -50,
min_height = 25,
max_height = 31000,
})
-- below ground spawn
mobs:spawn({
name = "mobs_monster:spider",
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
min_light = 0,
max_light = 7,
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = -40,
})
mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
mobs:alias_mob("mobs:spider", "mobs_monster:spider") -- compatibility
mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider") -- compatibility
-- cobweb

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@ -1,115 +0,0 @@
local S = mobs.intllib
-- Spider by AspireMint (CC-BY-SA 3.0 license)
mobs:register_mob("mobs_monster:spider2", {
--docile_by_day = true,
group_attack = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 30,
armor = 200,
collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_spider2.b3d",
textures = {
{"mobs_spider_mese.png"},
{"mobs_spider_orange.png"},
{"mobs_spider_snowy.png"},
{"mobs_spider_grey.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
attack = "mobs_spider",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
floats = 0,
drops = {
{name = "farming:string", chance = 1, min = 1, max = 3},
},
water_damage = 5,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 20,--15,
stand_start = 0,
stand_end = 0,
walk_start = 1,
walk_end = 21,
run_start = 1,
run_end = 21,
punch_start = 25,
punch_end = 45,
},
-- what kind of spider are we spawning?
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
-- snowy spider
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
self.base_texture = {"mobs_spider_snowy.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- tarantula
elseif minetest.find_node_near(pos, 1,
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
self.base_texture = {"mobs_spider_orange.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- grey spider
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then
self.base_texture = {"mobs_spider_grey.png"}
self.object:set_properties({textures = self.base_texture})
-- mese spider
elseif minetest.find_node_near(pos, 1,
{"default:mese", "default:stone_with_mese"}) then
self.base_texture = {"mobs_spider_mese.png"}
self.object:set_properties({textures = self.base_texture})
end
return true -- run only once, false/nil runs every activation
end,
})
-- above ground spawn
mobs:spawn({
name = "mobs_monster:spider2",
nodes = {"default:dirt_with_rainforest_litter", "default:snowblock", "default:snow"},
min_light = 0,
max_light = 8,
chance = 7000,
active_object_count = 1,
min_height = 25,
max_height = 31000,
})
-- below ground spawn
mobs:spawn({
name = "mobs_monster:spider2",
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
min_light = 0,
max_light = 7,
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = -40,
})
mobs:register_egg("mobs_monster:spider2", S("Spider2"), "mobs_cobweb.png", 1)

二进制
textures/mobs_spider_crystal.png 普通文件

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