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harden lava flan code
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@ -18,13 +18,13 @@ mobs:register_mob("mobs_monster:lava_flan", {
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textures = {
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{"zmobs_lava_flan.png"},
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{"zmobs_lava_flan2.png"},
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{"zmobs_lava_flan3.png"},
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{"zmobs_lava_flan3.png"}
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},
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blood_texture = "fire_basic_flame.png",
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_lavaflan",
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war_cry = "mobs_lavaflan",
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war_cry = "mobs_lavaflan"
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},
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walk_velocity = 0.5,
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run_velocity = 2,
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@ -32,14 +32,14 @@ mobs:register_mob("mobs_monster:lava_flan", {
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view_range = 10,
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floats = 1,
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drops = {
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{name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
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{name = "mobs:lava_orb", chance = 15, min = 1, max = 1}
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},
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water_damage = 8,
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lava_damage = -1,
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fire_damage = 0,
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light_damage = 0,
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immune_to = {
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{"mobs:pick_lava", -2}, -- lava pick heals 2 health
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{"mobs:pick_lava", -2} -- lava pick heals 2 health
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},
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fly_in = {"default:lava_source", "default:lava_flowing"},
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animation = {
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@ -54,6 +54,8 @@ mobs:register_mob("mobs_monster:lava_flan", {
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punch_start = 20,
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punch_end = 28
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},
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-- custom death function
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on_die = function(self, pos)
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local cod = self.cause_of_death or {}
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@ -66,17 +68,19 @@ mobs:register_mob("mobs_monster:lava_flan", {
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mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
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minetest.sound_play("fire_extinguish_flame",
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{pos = pos, max_hear_distance = 12, gain = 1.5}, true)
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{pos = pos, max_hear_distance = 12, gain = 1.5}, true)
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self.object:remove()
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if math.random(4) == 1 then
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mobs:add_mob(pos, {
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name = "mobs_monster:obsidian_flan",
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})
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mobs:add_mob(pos, {name = "mobs_monster:obsidian_flan"})
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end
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else
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if minetest.get_node(pos).name == "air" then
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else -- place flame if position empty and flame exists
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local nod = minetest.get_node(pos)
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local def = nod.name and minetest.registered_nodes[nod.name]
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if def and def.buildable_to == true
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and minetest.registered_nodes["fire:basic_flame"] then
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minetest.set_node(pos, {name = "fire:basic_flame"})
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end
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@ -85,7 +89,7 @@ mobs:register_mob("mobs_monster:lava_flan", {
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self.object:remove()
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end
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end,
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glow = 10,
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glow = 10
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})
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@ -95,21 +99,24 @@ mobs:spawn({
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nodes = {"default:lava_source"},
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chance = 1500,
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active_object_count = 1,
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max_height = 0,
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max_height = 0
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})
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end
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-- add spawn egg
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mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
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mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility
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-- compatibility alias, only needed for servers who used the old mobs mod
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mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan")
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-- lava orb
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minetest.register_craftitem(":mobs:lava_orb", {
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description = S("Lava orb"),
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inventory_image = "zmobs_lava_orb.png",
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light_source = 14,
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light_source = 14
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})
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minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
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@ -117,7 +124,7 @@ minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:lava_orb",
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burntime = 80,
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burntime = 80
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})
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@ -225,13 +232,12 @@ mobs:register_mob("mobs_monster:obsidian_flan", {
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visual = "mesh",
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mesh = "zmobs_lava_flan.x",
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textures = {
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{"mobs_obsidian_flan.png"},
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{"mobs_obsidian_flan.png"}
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},
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blood_texture = "default_obsidian.png",
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_lavaflan",
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-- war_cry = "mobs_lavaflan",
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random = "mobs_lavaflan"
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},
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walk_velocity = 0.1,
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run_velocity = 0.5,
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@ -240,7 +246,7 @@ mobs:register_mob("mobs_monster:obsidian_flan", {
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floats = 0,
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drops = {
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{name = "default:obsidian_shard", chance = 1, min = 1, max = 5},
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{name = "default:obsidian", chance = 3, min = 0, max = 2},
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{name = "default:obsidian", chance = 3, min = 0, max = 2}
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},
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water_damage = 0,
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lava_damage = 8,
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@ -260,6 +266,8 @@ mobs:register_mob("mobs_monster:obsidian_flan", {
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}
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})
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-- add spawn egg
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mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
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"default_obsidian.png", 1)
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@ -269,11 +277,9 @@ local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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-- mese arrow (weapon)
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mobs:register_arrow("mobs_monster:obsidian_arrow", {
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visual = "sprite",
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-- visual = "wielditem",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"default_obsidian_shard.png"},
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velocity = 6,
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-- rotate = 180,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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