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tweak obsidian flan node breakage
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@ -293,7 +293,9 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
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texture = def.tiles[1]
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texture = def.tiles[1]
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end
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end
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if def.groups and def.groups.level == 2 then
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-- do not break obsidian or diamond blocks or unbreakable nodes
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if (def.groups and def.groups.level and def.groups.level > 1)
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or def.groups.unbreakable then
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return
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return
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end
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end
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