add obsidian flan

Cette révision appartient à :
tenplus1 2020-06-19 20:26:21 +01:00
Parent 4f135de146
révision abae5bada4
3 fichiers modifiés avec 160 ajouts et 1 suppressions

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@ -78,6 +78,39 @@ mobs:register_mob("mobs_monster:lava_flan", {
})
end,
glow = 10,
on_die = function(self, pos)
local cod = self.cause_of_death or {}
local def = cod.node and minetest.registered_nodes[cod.node]
if def and def.groups and def.groups.water then
pos.y = pos.y + 1
minetest.add_particlespawner({
amount = 40,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = 0, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = 0, y = 0, z = 0},
maxacc = {x = 0, y = 10, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 3.0,
maxsize = 5.0,
texture = "tnt_smoke.png",
})
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 12, gain = 1.5}, true)
if math.random(4) == 1 then
minetest.add_entity(pos, "mobs_monster:obsidian_flan")
end
end
end,
})
@ -188,3 +221,129 @@ minetest.override_item("mobs:pick_lava", {
description = toolranks.create_description("Lava Pickaxe", 0, 1),
after_use = toolranks.new_afteruse})
end
-- obsidian flan
mobs:register_mob("mobs_monster:obsidian_flan", {
type = "monster",
passive = false,
attack_type = "shoot",
shoot_interval = 0.5,
shoot_offset = 1.0,
arrow = "mobs_monster:obsidian_arrow",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 35,
armor = 20,
visual_size = {x = 0.6, y = 0.6},
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
{"mobs_obsidian_flan.png"},
},
blood_texture = "default_obsidian.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_lavaflan",
-- war_cry = "mobs_lavaflan",
},
walk_velocity = 0.1,
run_velocity = 0.5,
jump = false,
view_range = 10,
floats = 0,
drops = {
{name = "default:obsidian_shard", chance = 1, min = 1, max = 5},
},
water_damage = 0,
lava_damage = 0,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 8,
walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
punch_end = 28,
}
})
mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
"default_obsidian.png", 1)
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
-- mese arrow (weapon)
mobs:register_arrow("mobs_monster:obsidian_arrow", {
visual = "sprite",
-- visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_obsidian_shard.png"},
velocity = 6,
-- rotate = 180,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
if mobs_griefing == false or minetest.is_protected(pos, "") then
return
end
local texture = "default_dirt.png" --fallback texture
local radius = 1
local def = minetest.registered_nodes[node]
if def then
node = { name = node }
end
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
if def.groups and def.groups.level == 2 then
return
end
minetest.add_particlespawner({
amount = 32,
time = 0.1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -3, y = 0, z = -3},
maxvel = {x = 3, y = 5, z = 3},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = radius * 0.33,
maxsize = radius,
texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
collisiondetection = true,
})
minetest.set_node(pos, {name = "air"})
end
})

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@ -11,7 +11,7 @@ Dungeon Master
Lava Flan
- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed.
- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed, but if they die in water then pray they dont solidify into an obsidian flan that shoots shards and destroys all around them.
Mese Monster

BIN
textures/mobs_obsidian_flan.png Fichier normal

Fichier binaire non affiché.

Après

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