add obsidian flan
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4f135de146
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abae5bada4
159
lava_flan.lua
159
lava_flan.lua
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@ -78,6 +78,39 @@ mobs:register_mob("mobs_monster:lava_flan", {
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})
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end,
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glow = 10,
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on_die = function(self, pos)
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local cod = self.cause_of_death or {}
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local def = cod.node and minetest.registered_nodes[cod.node]
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if def and def.groups and def.groups.water then
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pos.y = pos.y + 1
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minetest.add_particlespawner({
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amount = 40,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -2, y = 0, z = -2},
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maxvel = {x = 2, y = 2, z = 2},
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minacc = {x = 0, y = 0, z = 0},
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maxacc = {x = 0, y = 10, z = 0},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = 3.0,
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maxsize = 5.0,
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texture = "tnt_smoke.png",
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})
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minetest.sound_play("fire_extinguish_flame",
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{pos = pos, max_hear_distance = 12, gain = 1.5}, true)
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if math.random(4) == 1 then
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minetest.add_entity(pos, "mobs_monster:obsidian_flan")
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end
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end
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end,
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})
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@ -188,3 +221,129 @@ minetest.override_item("mobs:pick_lava", {
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description = toolranks.create_description("Lava Pickaxe", 0, 1),
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after_use = toolranks.new_afteruse})
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end
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-- obsidian flan
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mobs:register_mob("mobs_monster:obsidian_flan", {
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type = "monster",
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passive = false,
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attack_type = "shoot",
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shoot_interval = 0.5,
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shoot_offset = 1.0,
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arrow = "mobs_monster:obsidian_arrow",
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reach = 2,
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damage = 3,
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hp_min = 10,
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hp_max = 35,
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armor = 20,
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visual_size = {x = 0.6, y = 0.6},
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collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3},
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visual = "mesh",
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mesh = "zmobs_lava_flan.x",
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textures = {
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{"mobs_obsidian_flan.png"},
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},
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blood_texture = "default_obsidian.png",
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_lavaflan",
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-- war_cry = "mobs_lavaflan",
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},
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walk_velocity = 0.1,
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run_velocity = 0.5,
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jump = false,
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view_range = 10,
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floats = 0,
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drops = {
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{name = "default:obsidian_shard", chance = 1, min = 1, max = 5},
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},
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 8,
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walk_start = 10,
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walk_end = 18,
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run_start = 20,
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run_end = 28,
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punch_start = 20,
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punch_end = 28,
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}
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})
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mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
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"default_obsidian.png", 1)
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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-- mese arrow (weapon)
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mobs:register_arrow("mobs_monster:obsidian_arrow", {
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visual = "sprite",
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-- visual = "wielditem",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"default_obsidian_shard.png"},
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velocity = 6,
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-- rotate = 180,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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if mobs_griefing == false or minetest.is_protected(pos, "") then
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return
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end
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local texture = "default_dirt.png" --fallback texture
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local radius = 1
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local def = minetest.registered_nodes[node]
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if def then
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node = { name = node }
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end
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if def and def.tiles and def.tiles[1] then
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texture = def.tiles[1]
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end
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if def.groups and def.groups.level == 2 then
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return
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end
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minetest.add_particlespawner({
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amount = 32,
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time = 0.1,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x = -3, y = 0, z = -3},
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maxvel = {x = 3, y = 5, z = 3},
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minacc = {x = 0, y = -10, z = 0},
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maxacc = {x = 0, y = -10, z = 0},
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minexptime = 0.8,
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maxexptime = 2.0,
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minsize = radius * 0.33,
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maxsize = radius,
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texture = texture,
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-- ^ only as fallback for clients without support for `node` parameter
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node = node,
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collisiondetection = true,
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})
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minetest.set_node(pos, {name = "air"})
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end
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})
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@ -11,7 +11,7 @@ Dungeon Master
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Lava Flan
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- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed.
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- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed, but if they die in water then pray they dont solidify into an obsidian flan that shoots shards and destroys all around them.
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Mese Monster
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