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added new dogfight counter for separate shoot/fight timings
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@ -11,7 +11,7 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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attack_type = "dogshoot",
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dogshoot_switch = 1,
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dogshoot_count_max = 12, -- shoot for 10 seconds
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dogshoot_count2_max = 3, -- chase player for 3 seconds
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dogshoot_count2_max = 3, -- dogfight for 3 seconds
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reach = 3,
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shoot_interval = 2.5,
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arrow = "mobs_monster:fireball",
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