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updated mese monster example settings
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@ -71,9 +71,12 @@ mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster")
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-- mese arrow (weapon)
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-- mese arrow (weapon)
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mobs:register_arrow("mobs_monster:mese_arrow", {
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mobs:register_arrow("mobs_monster:mese_arrow", {
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visual = "sprite",
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visual = "sprite",
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-- visual = "wielditem",
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visual_size = {x = 0.5, y = 0.5},
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visual_size = {x = 0.5, y = 0.5},
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textures = {"default_mese_crystal_fragment.png"},
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textures = {"default_mese_crystal_fragment.png"},
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--textures = {"default:mese_crystal_fragment"},
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velocity = 6,
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velocity = 6,
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-- rotate = 180,
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hit_player = function(self, player)
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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