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updated mese monster example settings

This commit is contained in:
TenPlus1 2017-01-21 19:20:25 +00:00
parent dbc5cafc5b
commit d8b5b15c82

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@ -71,9 +71,12 @@ mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster")
-- mese arrow (weapon) -- mese arrow (weapon)
mobs:register_arrow("mobs_monster:mese_arrow", { mobs:register_arrow("mobs_monster:mese_arrow", {
visual = "sprite", visual = "sprite",
-- visual = "wielditem",
visual_size = {x = 0.5, y = 0.5}, visual_size = {x = 0.5, y = 0.5},
textures = {"default_mese_crystal_fragment.png"}, textures = {"default_mese_crystal_fragment.png"},
--textures = {"default:mese_crystal_fragment"},
velocity = 6, velocity = 6,
-- rotate = 180,
hit_player = function(self, player) hit_player = function(self, player)
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {