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mobs_monster/tree_monster.lua

86 lines
2.0 KiB
Lua

local S = mobs.intllib
-- Tree Monster (or Tree Gollum) by PilzAdam
mobs:register_mob("mobs_monster:tree_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
attack_animals = true,
--specific_attack = {"player", "mobs_animal:chicken"},
reach = 2,
damage = 2,
hp_min = 7,
hp_max = 33,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.b3d",
textures = {
{"mobs_tree_monster.png"},
{"mobs_tree_monster2.png"},
},
blood_texture = "default_wood.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
drops = {
{name = "default:stick", chance = 1, min = 0, max = 2},
{name = "default:sapling", chance = 2, min = 0, max = 2},
{name = "default:junglesapling", chance = 3, min = 0, max = 2},
{name = "default:apple", chance = 4, min = 1, max = 2},
},
water_damage = 0,
lava_damage = 0,
light_damage = 2,
fall_damage = 0,
immune_to = {
{"default:axe_wood", 0}, -- wooden axe doesnt hurt wooden monster
{"default:axe_stone", 4}, -- axes deal more damage to tree monster
{"default:axe_bronze", 5},
{"default:axe_steel", 5},
{"default:axe_mese", 7},
{"default:axe_diamond", 9},
{"default:sapling", -5}, -- default and jungle saplings heal
{"default:junglesapling", -5},
-- {"all", 0}, -- only weapons on list deal damage
},
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
},
})
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:tree_monster",
nodes = {"default:leaves", "default:jungleleaves"},
max_light = 7,
chance = 7000,
min_height = 0,
day_toggle = false,
})
end
mobs:register_egg("mobs_monster:tree_monster", S("Tree Monster"), "default_tree_top.png", 1)
mobs:alias_mob("mobs:tree_monster", "mobs_monster:tree_monster") -- compatibility