default explode radius when mob in water is 1 instead of 0

This commit is contained in:
TenPlus1 2018-04-08 12:27:33 +01:00
parent d05bf9b489
commit 044d8f8169
1 changed files with 1 additions and 1 deletions

View File

@ -1911,7 +1911,7 @@ local do_states = function(self, dtime)
if minetest.find_node_near(pos, 1, {"group:water"})
or minetest.is_protected(pos, "") then
node_break_radius = 0
node_break_radius = 1
end
self.object:remove()