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Added custom on_step for mob arrows (thx npxcoot)

This commit is contained in:
TenPlus1 2016-05-06 11:38:43 +01:00
parent 4ad941523e
commit 0e4ba14bc1
2 changed files with 2 additions and 1 deletions

View File

@ -2473,7 +2473,7 @@ function mobs:register_arrow(name, def)
switch = 0, switch = 0,
arrow = true, arrow = true,
on_step = function(self, dtime) on_step = def.on_step or function(self, dtime)
self.timer = self.timer + 1 self.timer = self.timer + 1

View File

@ -170,6 +170,7 @@ This function registers a arrow for mobs with the attack type shoot.
the parameters are (self, pos, node) the parameters are (self, pos, node)
'tail' when set to 1 adds a trail or tail to mob arrows 'tail' when set to 1 adds a trail or tail to mob arrows
'tail_texture' texture string used for above effect 'tail_texture' texture string used for above effect
'on_step' is a custom function when arrow is active, nil for default.
mobs:register_egg(name, description, background, addegg) mobs:register_egg(name, description, background, addegg)