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Added custom on_step for mob arrows (thx npxcoot)
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2
api.lua
2
api.lua
@ -2473,7 +2473,7 @@ function mobs:register_arrow(name, def)
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switch = 0,
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switch = 0,
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arrow = true,
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arrow = true,
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on_step = function(self, dtime)
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on_step = def.on_step or function(self, dtime)
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self.timer = self.timer + 1
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self.timer = self.timer + 1
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1
api.txt
1
api.txt
@ -170,6 +170,7 @@ This function registers a arrow for mobs with the attack type shoot.
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the parameters are (self, pos, node)
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the parameters are (self, pos, node)
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'tail' when set to 1 adds a trail or tail to mob arrows
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'tail' when set to 1 adds a trail or tail to mob arrows
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'tail_texture' texture string used for above effect
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'tail_texture' texture string used for above effect
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'on_step' is a custom function when arrow is active, nil for default.
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mobs:register_egg(name, description, background, addegg)
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mobs:register_egg(name, description, background, addegg)
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