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https://codeberg.org/tenplus1/mobs_redo.git
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sanitize yaw
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parent
6aead4ec5c
commit
13fcf68191
73
api.lua
73
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (30th March 2017)
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-- Mobs Api (8th April 2017)
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mobs = {}
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mobs.mod = "redo"
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@ -41,7 +41,7 @@ local atann = math.atan
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local random = math.random
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local floor = math.floor
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local atan = function(x)
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if x ~= x then
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if not x or x ~= x then
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--error("atan bassed NaN")
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return 0
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else
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@ -104,7 +104,7 @@ end
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-- move mob in facing direction
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set_velocity = function(self, v)
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local yaw = self.object:getyaw() + self.rotate
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local yaw = (self.object:getyaw() or 0) + self.rotate
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self.object:setvelocity({
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x = sin(yaw) * -v,
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@ -123,6 +123,19 @@ get_velocity = function(self)
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end
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-- set yaw
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set_yaw = function(self, yaw)
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if not yaw or yaw ~= yaw then
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yaw = 0
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end
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self:setyaw(yaw)
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return yaw
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end
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-- set defined animation
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set_animation = function(self, anim)
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@ -146,7 +159,7 @@ set_animation = function(self, anim)
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end
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-- get distance
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-- this is a faster way to calculate distance
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local get_distance = function(a, b)
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local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
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@ -195,10 +208,19 @@ function line_of_sight(self, pos1, pos2, stepsize)
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-- Moves the analyzed pos
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local d = get_distance(pos1, pos2)
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npos1.x = ((pos2.x - pos1.x) / d * stepsize) + pos1.x
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npos1.y = ((pos2.y - pos1.y) / d * stepsize) + pos1.y
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npos1.z = ((pos2.z - pos1.z) / d * stepsize) + pos1.z
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-- NaN checks
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if d == 0
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or npos.x ~= npos.x
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or npos.y ~= npos.y
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or npos.z ~= npos.z then
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return false
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end
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ad = ad + stepsize
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-- scan again
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@ -221,7 +243,7 @@ local function flight_check(self, pos_w)
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local nod = self.standing_in
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if type(self.fly_in) == "string"
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and ( nod == self.fly_in or nod == self.fly_in:gsub("_source", "_flowing") ) then
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and (nod == self.fly_in or nod == self.fly_in:gsub("_source", "_flowing")) then
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return true
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@ -329,7 +351,7 @@ function check_for_death(self)
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-- drop items when dead
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local obj
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local pos = self.object:getpos()
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self.drops = self.drops or {} -- error check
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self.drops = self.drops or {} -- nil check
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for n = 1, #self.drops do
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@ -609,15 +631,6 @@ do_jump = function(self)
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end
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-- this is a faster way to calculate distance
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local get_distance = function(a, b)
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local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
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return square(x * x + y * y + z * z)
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end
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-- blast damage to entities nearby (modified from TNT mod)
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function entity_physics(pos, radius)
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@ -1242,7 +1255,8 @@ local follow_flop = function(self)
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if p.x > s.x then yaw = yaw + pi end
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self.object:setyaw(yaw)
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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-- anyone but standing npc's can move along
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if dist > self.reach
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@ -1346,7 +1360,8 @@ local do_states = function(self, dtime)
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yaw = (random(0, 360) - 180) / 180 * pi
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end
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self.object:setyaw(yaw)
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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end
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set_velocity(self, 0)
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@ -1419,7 +1434,8 @@ local do_states = function(self, dtime)
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if lp.x > s.x then yaw = yaw + pi end
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-- look towards land and jump/move in that direction
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self.object:setyaw(yaw)
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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do_jump(self)
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set_velocity(self, self.walk_velocity)
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else
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@ -1438,14 +1454,16 @@ local do_states = function(self, dtime)
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if lp.x > s.x then yaw = yaw + pi end
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end
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self.object:setyaw(yaw)
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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-- otherwise randomly turn
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elseif random(1, 100) <= 30 then
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yaw = random() * 2 * pi
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self.object:setyaw(yaw)
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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end
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-- stand for great fall in front
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@ -1525,7 +1543,8 @@ local do_states = function(self, dtime)
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if p.x > s.x then yaw = yaw + pi end
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self.object:setyaw(yaw)
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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if dist > self.reach then
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@ -1685,7 +1704,8 @@ local do_states = function(self, dtime)
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if p.x > s.x then yaw = yaw + pi end
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self.object:setyaw(yaw)
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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-- move towards enemy if beyond mob reach
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if dist > self.reach then
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@ -1784,7 +1804,8 @@ local do_states = function(self, dtime)
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if p.x > s.x then yaw = yaw + pi end
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self.object:setyaw(yaw)
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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set_velocity(self, 0)
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@ -2060,7 +2081,8 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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yaw = yaw + pi
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end
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self.object:setyaw(yaw)
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-- self.object:setyaw(yaw)
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yaw = set_yaw(self.object, yaw)
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self.state = "runaway"
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self.runaway_timer = 0
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self.following = nil
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@ -2241,7 +2263,8 @@ local mob_activate = function(self, staticdata, def)
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-- set anything changed above
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self.object:set_properties(self)
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self.object:setyaw((random(0, 360) - 180) / 180 * pi)
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-- self.object:setyaw((random(0, 360) - 180) / 180 * pi)
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set_yaw(self.object, (random(0, 360) - 180) / 180 * pi)
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update_tag(self)
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end
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