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add 0.4.x compatibility when riding mod
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@ -8,3 +8,4 @@ lucky_block?
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cmi?
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toolranks?
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pathfinder?
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player_api?
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2
mod.conf
2
mod.conf
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@ -1,4 +1,4 @@
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name = mobs
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depends =
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optional_depends = default, tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder
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optional_depends = default, tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder, player_api
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description = Adds a mob api for mods to add animals or monsters etc.
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36
mount.lua
36
mount.lua
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@ -1,5 +1,7 @@
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-- lib_mount by Blert2112 (edited by TenPlus1)
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local is_50 = minetest.get_modpath("player_api") -- 5.x compatibility
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local abs, cos, floor, sin, sqrt, pi =
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math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
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@ -73,6 +75,8 @@ end
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local function force_detach(player)
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if not player then return end
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local attached_to = player:get_attach()
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if not attached_to then
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@ -87,11 +91,19 @@ local function force_detach(player)
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end
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player:set_detach()
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player_api.player_attached[player:get_player_name()] = false
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player_api.set_animation(player, "stand", 30)
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player:set_properties({visual_size = {x = 1, y = 1}})
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local name = player:get_player_name()
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if is_50 then
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player_api.player_attached[name] = false
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player_api.set_animation(player, "stand", 30)
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else
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default.player_attached[name] = false
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default.player_set_animation(player, "stand", 30)
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end
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_properties({visual_size = {x = 1, y = 1}})
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end
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@ -99,6 +111,7 @@ minetest.register_on_leaveplayer(function(player)
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force_detach(player)
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end)
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minetest.register_on_shutdown(function()
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local players = minetest.get_connected_players()
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@ -108,6 +121,7 @@ minetest.register_on_shutdown(function()
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end
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end)
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minetest.register_on_dieplayer(function(player)
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force_detach(player)
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return true
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@ -168,8 +182,13 @@ function mobs.attach(entity, player)
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force_detach(player)
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if is_50 then
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player_api.player_attached[player:get_player_name()] = true
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else
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default.player_attached[player:get_player_name()] = true
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end
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player:set_attach(entity.object, "", attach_at, entity.player_rotation)
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player_api.player_attached[player:get_player_name()] = true
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player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
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player:set_properties({
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@ -182,7 +201,12 @@ function mobs.attach(entity, player)
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minetest.after(0.2, function()
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if player and player:is_player() then
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player_api.set_animation(player, "sit", 30)
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if is_50 then
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player_api.set_animation(player, "sit", 30)
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else
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default.player_set_animation(player, "sit", 30)
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end
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end
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end)
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