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add peaceful player privs and settings (thanks sfence)
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parent
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commit
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23
api.lua
23
api.lua
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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20210102",
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version = "20210104",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -65,6 +65,7 @@ local max_per_block = tonumber(settings:get("max_objects_per_block") or 99)
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local mob_nospawn_range = tonumber(settings:get("mob_nospawn_range") or 12)
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local active_limit = tonumber(settings:get("mob_active_limit") or 0)
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local mob_chance_multiplier = tonumber(settings:get("mob_chance_multiplier") or 1)
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local peaceful_player_enabled = settings:get_bool("enable_peaceful_player")
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local active_mobs = 0
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@ -1848,6 +1849,23 @@ function mob_class:smart_mobs(s, p, dist, dtime)
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end
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-- peaceful player privilege support
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local function is_peaceful_player(player)
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if peaceful_player_enabled then
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local player_name = player:get_player_name()
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if player_name
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and minetest.check_player_privs(player_name, "peaceful_player") then
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return true
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end
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end
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return false
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end
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-- general attack function for all mobs
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function mob_class:general_attack()
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@ -1920,7 +1938,8 @@ function mob_class:general_attack()
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-- choose closest player to attack that isnt self
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if dist ~= 0
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and dist < min_dist
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and self:line_of_sight(sp, p, 2) == true then
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and self:line_of_sight(sp, p, 2) == true
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and not is_peaceful_player(player) then
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min_dist = dist
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min_player = player
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end
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6
init.lua
6
init.lua
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@ -1,6 +1,12 @@
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local path = minetest.get_modpath("mobs")
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-- Peaceful player privilege
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minetest.register_privilege("peaceful_player", {
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description = "Prevents Mobs Redo mobs from attacking player",
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give_to_singleplayer = false
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})
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-- Mob API
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dofile(path .. "/api.lua")
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@ -23,6 +23,7 @@ Lucky Blocks: 9
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Changelog:
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- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence)
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- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
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- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
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- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
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@ -36,3 +36,6 @@ mob_active_limit (Mob Active Limit) float 0
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# Enables area check when spawning mobs
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mob_area_spawn (Mob Area Spawn) bool false
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# Enable peaceful player attack prevention
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enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
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