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changed 'mob_spawn_amend' to 'mob_chance_multiplier'

This commit is contained in:
TenPlus1
2017-12-30 19:39:42 +00:00
parent e5baaa5e13
commit 93ca01de00
3 changed files with 22 additions and 20 deletions

View File

@ -61,7 +61,7 @@ local remove_far = minetest.settings:get_bool("remove_far_mobs")
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
local show_health = minetest.settings:get_bool("mob_show_health") ~= false
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
local mob_spawn_amend = tonumber(minetest.settings:get("mob_spawn_amend") or 1)
local mob_chance_multiplier = tonumber(minetest.settings:get("mob_chance_multiplier") or 1)
-- Peaceful mode message so players will know there are no monsters
if peaceful_only then
@ -2835,7 +2835,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = (chance * mob_spawn_amend),
chance = min(1, (chance * mob_chance_multiplier)),
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)