changed 'mob_spawn_amend' to 'mob_chance_multiplier'

This commit is contained in:
TenPlus1 2017-12-30 19:39:42 +00:00
parent e5baaa5e13
commit 93ca01de00
3 changed files with 22 additions and 20 deletions

View File

@ -61,7 +61,7 @@ local remove_far = minetest.settings:get_bool("remove_far_mobs")
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
local show_health = minetest.settings:get_bool("mob_show_health") ~= false
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
local mob_spawn_amend = tonumber(minetest.settings:get("mob_spawn_amend") or 1)
local mob_chance_multiplier = tonumber(minetest.settings:get("mob_chance_multiplier") or 1)
-- Peaceful mode message so players will know there are no monsters
if peaceful_only then
@ -2835,7 +2835,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = (chance * mob_spawn_amend),
chance = min(1, (chance * mob_chance_multiplier)),
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)

View File

@ -13,7 +13,7 @@ The mob api is a function that can be called on by other mods to add new animals
'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
'mob_show_health' if false then punching mob will not show health status (true by default)
'mob_spawn_amend' defaults to 1.0 but can be set to 0.5 to half ALL spawn rates or 2.0 to double.
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set to 0.5 to have mobs spawn more or 2.0 to spawn less. e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of spawning.
mobs:register_mob(name, definition)

View File

@ -546,8 +546,10 @@ External Settings for "minetest.conf"
multiplied by this number), defaults to 1.0.
'mob_show_health' if false then punching mob will not show health status
(true by default)
'mob_spawn_amend' defaults to 1.0 but can be set to 0.5 to half ALL spawn
rates or 2.0 to double.
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
to 0.5 to have mobs spawn more or 2.0 to spawn less.
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
spawning.
Players can override the spawn chance for each mob registered by adding a line
to their minetest.conf file with a new value, the lower the value the more each