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changed 'mob_spawn_amend' to 'mob_chance_multiplier'
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2
api.txt
2
api.txt
@ -13,7 +13,7 @@ The mob api is a function that can be called on by other mods to add new animals
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'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
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'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
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'mob_show_health' if false then punching mob will not show health status (true by default)
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'mob_spawn_amend' defaults to 1.0 but can be set to 0.5 to half ALL spawn rates or 2.0 to double.
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'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set to 0.5 to have mobs spawn more or 2.0 to spawn less. e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of spawning.
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mobs:register_mob(name, definition)
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