1
0
mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-06-28 06:30:18 +02:00

changed 'mob_spawn_amend' to 'mob_chance_multiplier'

This commit is contained in:
TenPlus1
2017-12-30 19:39:42 +00:00
parent e5baaa5e13
commit 93ca01de00
3 changed files with 22 additions and 20 deletions

View File

@ -13,7 +13,7 @@ The mob api is a function that can be called on by other mods to add new animals
'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
'mob_show_health' if false then punching mob will not show health status (true by default)
'mob_spawn_amend' defaults to 1.0 but can be set to 0.5 to half ALL spawn rates or 2.0 to double.
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set to 0.5 to have mobs spawn more or 2.0 to spawn less. e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of spawning.
mobs:register_mob(name, definition)