add self.attack_patience to add custom times, add self.attack nil check to pathfinding

This commit is contained in:
tenplus1 2023-11-06 07:56:18 +00:00
parent ac5486cc58
commit 9e27f45663
2 changed files with 9 additions and 3 deletions

10
api.lua
View File

@ -11,7 +11,7 @@ local use_mc2 = minetest.get_modpath("mcl_core")
-- Global
mobs = {
mod = "redo",
version = "20231105",
version = "20231106",
translate = S,
invis = minetest.global_exists("invisibility") and invisibility or {},
node_snow = minetest.registered_aliases["mapgen_snow"]
@ -154,6 +154,7 @@ mobs.mob_class = {
walk_chance = 50,
stand_chance = 30,
attack_chance = 5,
attack_patience = 11,
passive = false,
blood_amount = 5,
blood_texture = "mobs_blood.png",
@ -1685,7 +1686,9 @@ function mob_class:smart_mobs(s, p, dist, dtime)
s.y = sground.y + 1
end
local p1 = self.attack:get_pos()
local p1 = self.attack and self.attack:get_pos()
if not p1 then return end
p1.x = floor(p1.x + 0.5)
p1.y = floor(p1.y + 0.5)
@ -2364,7 +2367,7 @@ function mob_class:do_states(dtime)
self.target_time_lost = (self.target_time_lost or 0) + dtime
if self.target_time_lost > 11 then
if self.target_time_lost > self.attack_patience then
self:stop_attack()
end
else
@ -3597,6 +3600,7 @@ minetest.register_entity(":" .. name, setmetatable({
walk_chance = def.walk_chance,
stand_chance = def.stand_chance,
attack_chance = def.attack_chance,
attack_patience = def.attack_patience,
passive = def.passive,
knock_back = def.knock_back,
blood_amount = def.blood_amount,

View File

@ -103,6 +103,8 @@ functions needed for the mob to work properly which contains the following:
hours and only attacking player at night or when
provoked.
'attack_chance' 0 to 100 chance the mob will attack (default is 5).
'attack_patience' Time in seconds before mob gives up attacking if
player isn't seen (Defaults to 11).
'attack_monsters' when true mob will attack monsters.
'attack_animals' when true mob will attack animals.
'attack_npcs' when true mob will attack npcs within range.