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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-11-14 06:20:18 +01:00

do not despawn tamed monsters

This commit is contained in:
TenPlus1 2021-07-31 08:35:53 +01:00
parent 9f46182bb4
commit ab44080ff8

View File

@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20210722",
version = "20210731",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -3263,7 +3263,7 @@ function mob_class:mob_activate(staticdata, def, dtime)
self.object:set_texture_mod(self.texture_mods)
-- set 5.x flag to remove monsters when map area unloaded
if remove_far and self.type == "monster" then
if remove_far and self.type == "monster" and not self.tamed then
self.static_save = false
end
@ -4693,6 +4693,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
end
self.tamed = true
self.static_save = true
if not self.owner or self.owner == "" then
self.owner = clicker:get_player_name()